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		<id>http://hlds.pl/index.php?action=history&amp;feed=atom&amp;title=Kas_cs.cfg</id>
		<title>Kas cs.cfg - Historia wersji</title>
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		<updated>2026-08-11T03:53:01Z</updated>
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	<entry>
		<id>http://hlds.pl/index.php?title=Kas_cs.cfg&amp;diff=5658&amp;oldid=prev</id>
		<title>KaszpiR: Zabezpieczono &quot;Kas cs.cfg&quot;: moje configi  [edit=sysop:move=sysop]</title>
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				<updated>2006-09-16T00:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Zabezpieczono &amp;quot;&lt;a href=&quot;/Kas_cs.cfg&quot; title=&quot;Kas cs.cfg&quot;&gt;Kas cs.cfg&lt;/a&gt;&amp;quot;: moje configi  [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← poprzednia wersja&lt;/td&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Wersja z 00:27, 16 wrz 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>KaszpiR</name></author>	</entry>

	<entry>
		<id>http://hlds.pl/index.php?title=Kas_cs.cfg&amp;diff=5431&amp;oldid=prev</id>
		<title>KaszpiR o 13:25, 3 wrz 2006</title>
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				<updated>2006-09-03T13:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;c&amp;gt;&lt;br /&gt;
//generated by _KaszpiR_ do not modify&lt;br /&gt;
echo &amp;quot;-------------------------------------&amp;quot;&lt;br /&gt;
echo &amp;quot; kas_cs.cfg ver 35 : 2005-04-15   &amp;quot;&lt;br /&gt;
echo &amp;quot;-------------------------------------&amp;quot;&lt;br /&gt;
developer &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//gl_d3dflip 1  //and you got no lag ingame (lazy mouse&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//setinfo's&lt;br /&gt;
//clearing&lt;br /&gt;
name &amp;quot;Dummy&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_amx_pw&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_cm_pw&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_am_pw&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_pw&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;mean_pw&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_ah&amp;quot; &amp;quot;&amp;quot; &lt;br /&gt;
setinfo &amp;quot;topcolor&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;bottomcolor&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;lefthand&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;model&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;skin&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_vgui_menus&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
echo &amp;quot;- Executing SETINFOS&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_amx_pw&amp;quot; &amp;quot;nvt&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_pw&amp;quot; &amp;quot;nvt&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_cm_pw&amp;quot; &amp;quot;ala&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_am_pw&amp;quot; &amp;quot;zupaadmina&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_ah&amp;quot; &amp;quot;0&amp;quot; //disables autohelp&lt;br /&gt;
name &amp;quot;_KaszpiR_&amp;quot;&lt;br /&gt;
setinfo &amp;quot;_vgui_menus&amp;quot; &amp;quot;0&amp;quot;&lt;br /&gt;
sv_aim &amp;quot;0&amp;quot;&lt;br /&gt;
joystick &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
m_myuserinfo&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//client&lt;br /&gt;
echo &amp;quot;- Executing CL&amp;quot;&lt;br /&gt;
&lt;br /&gt;
_cl_autowepswitch &amp;quot;0&amp;quot;&lt;br /&gt;
cl_allowdownload &amp;quot;1&amp;quot;&lt;br /&gt;
cl_allowupload &amp;quot;1&amp;quot;&lt;br /&gt;
cl_backspeed &amp;quot;400&amp;quot;&lt;br /&gt;
cl_bob &amp;quot;0&amp;quot;&lt;br /&gt;
cl_bobcycle &amp;quot;0&amp;quot;&lt;br /&gt;
cl_boup &amp;quot;0&amp;quot;&lt;br /&gt;
cl_cmdbackup &amp;quot;2&amp;quot;&lt;br /&gt;
cl_cmdrate &amp;quot;20&amp;quot;&lt;br /&gt;
cl_corpsestay &amp;quot;0&amp;quot;&lt;br /&gt;
cl_dlmax &amp;quot;10240&amp;quot; //download speed from server kb/s&lt;br /&gt;
cl_download_ingame &amp;quot;1&amp;quot;&lt;br /&gt;
cl_drawnames &amp;quot;1&amp;quot;&lt;br /&gt;
cl_dynamiccrosshair &amp;quot;0&amp;quot; //disables crosschair autoresize when running&lt;br /&gt;
cl_forwardspeed &amp;quot;400&amp;quot;&lt;br /&gt;
cl_gaitestimation &amp;quot;0&amp;quot;		// disables estimated player stepping motion&lt;br /&gt;
cl_himodels &amp;quot;0&amp;quot; // disables high-quality models&lt;br /&gt;
cl_idealpitchscale &amp;quot;0.8&amp;quot;&lt;br /&gt;
cl_lc &amp;quot;1&amp;quot; // client lag compensation&lt;br /&gt;
cl_lw &amp;quot;1&amp;quot; &lt;br /&gt;
cl_minmodels 1 //forcemodels&lt;br /&gt;
cl_movespeedkey &amp;quot;.57&amp;quot; &lt;br /&gt;
cl_nosmooth &amp;quot;0&amp;quot;			// enables screen interpolation&lt;br /&gt;
cl_observercrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
cl_righthand &amp;quot;1&amp;quot;&lt;br /&gt;
cl_roll &amp;quot;0&amp;quot;&lt;br /&gt;
cl_rollangle &amp;quot;0&amp;quot;&lt;br /&gt;
cl_rollspeed &amp;quot;0&amp;quot;&lt;br /&gt;
cl_rollup &amp;quot;0&amp;quot;&lt;br /&gt;
cl_shadows &amp;quot;0&amp;quot;			// turns off player shadows (under player)&lt;br /&gt;
cl_showevents &amp;quot;0&amp;quot;		// shows what weapons are firing accross map in upper-right corner&lt;br /&gt;
cl_showfps &amp;quot;0&amp;quot;			// disables FPS counter in upper-left corner&lt;br /&gt;
cl_sidespeed &amp;quot;400&amp;quot;		// maxes out sideways movement speed (server-dependant)&lt;br /&gt;
cl_smoothtime &amp;quot;0.1&amp;quot;		// sets screen interpolation smoothing time&lt;br /&gt;
cl_solid_players &amp;quot;0&amp;quot; //enables walking through lagged playes&lt;br /&gt;
cl_timeout &amp;quot;180&amp;quot; // connection to server timeout, in seconds&lt;br /&gt;
cl_updaterate &amp;quot;20&amp;quot;&lt;br /&gt;
cl_upspeed &amp;quot;400&amp;quot;		// maxes out ladder climbing speed (server-dependant)&lt;br /&gt;
cl_vsmoothing &amp;quot;0.05&amp;quot;		// sets the Second screen interpolation smoothing time&lt;br /&gt;
cl_weather &amp;quot;0&amp;quot;			// turns off weather effects (aztec)&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//2d hud&lt;br /&gt;
echo &amp;quot;- Executing GFX 2D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//2d other&lt;br /&gt;
_windowed_mouse &amp;quot;0&amp;quot;&lt;br /&gt;
brightness &amp;quot;3&amp;quot;&lt;br /&gt;
con_color &amp;quot;0 255 255&amp;quot; // chat font color (not only chat)&lt;br /&gt;
console &amp;quot;1&amp;quot; //enable conosle&lt;br /&gt;
crosshair &amp;quot;1&amp;quot;&lt;br /&gt;
d_spriteskip &amp;quot;1&amp;quot;&lt;br /&gt;
echo &amp;quot;- Executing GFX 2D+3D&amp;quot;&lt;br /&gt;
fastsprites &amp;quot;0&amp;quot;&lt;br /&gt;
gamma &amp;quot;3&amp;quot;&lt;br /&gt;
hpk_maxsize &amp;quot;0.5&amp;quot; //the size of the file containing decals (spray logos), megabytes&lt;br /&gt;
hud_centerid &amp;quot;1&amp;quot;&lt;br /&gt;
hud_classautokill &amp;quot;1&amp;quot; &lt;br /&gt;
hud_deathnotice_time &amp;quot;6&amp;quot;&lt;br /&gt;
hud_drawhistory_time &amp;quot;5&amp;quot;&lt;br /&gt;
hud_fastswitch &amp;quot;1&amp;quot; // faster weapon switching&lt;br /&gt;
hud_saytext_time &amp;quot;5&amp;quot;&lt;br /&gt;
hud_takesshots &amp;quot;0&amp;quot; // tahe end map screenshot from statistics&lt;br /&gt;
lightgamma &amp;quot;2.5&amp;quot;&lt;br /&gt;
max_shells &amp;quot;1&amp;quot; // number of shells to render that fall out for the gun&lt;br /&gt;
max_smokepuffs &amp;quot;0&amp;quot; // number of smoke puffs on walls where bullet hit&lt;br /&gt;
mp_decals &amp;quot;63&amp;quot; // number of logos and bullet holes&lt;br /&gt;
scr_conspeed &amp;quot;60000&amp;quot; // speed of console , cs 1.5 only&lt;br /&gt;
viewsize &amp;quot;120&amp;quot; // size of view, max is 120, causes to see whole weapon model with hand&lt;br /&gt;
violence_ablood &amp;quot;0&amp;quot;		// change these next four cvars to 0 for more&lt;br /&gt;
violence_agibs &amp;quot;0&amp;quot;		// FPS at the cost of blood and gore, frankly&lt;br /&gt;
violence_hblood &amp;quot;1&amp;quot;		// I prefer to leave them on so as I can&lt;br /&gt;
violence_hgibs &amp;quot;1&amp;quot;		// see my enemy bleed :)&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//gfx&lt;br /&gt;
echo &amp;quot;- Executing GFX 3D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//ati_npatch &amp;quot;1.0&amp;quot;&lt;br /&gt;
//ati_subdiv &amp;quot;2.0&amp;quot;&lt;br /&gt;
//gunsmoke;gunsmoke //turns off gun smoke&lt;br /&gt;
//r_drawviewmodel 1&lt;br /&gt;
ati_npatch &amp;quot;0&amp;quot;			// disables old ATI compatibility patch&lt;br /&gt;
ati_subdiv &amp;quot;0&amp;quot;			// disables old ATI compatibility patch&lt;br /&gt;
fps_max &amp;quot;200&amp;quot;           // keep it high :D&lt;br /&gt;
gl_affinemodels &amp;quot;1&amp;quot;		// turns off applying textures to a polygon without taking position into account&lt;br /&gt;
gl_clear &amp;quot;0&amp;quot; //backbuffer clearing&lt;br /&gt;
gl_cull &amp;quot;1&amp;quot; // enable special render computing, faster on nvidia,ati&lt;br /&gt;
gl_d3dflip &amp;quot;1&amp;quot;  // flip sprites (fixes blurry crosschair on sniper)&lt;br /&gt;
gl_dither &amp;quot;1&amp;quot; // unchangeable&lt;br /&gt;
gl_flipmatrix &amp;quot;0&amp;quot; // 0 - render nice bullet hit sparks, 1 - render very fast (and very rareley) hit sparks and fuck up sniper scope &lt;br /&gt;
gl_keeptjunctions &amp;quot;0&amp;quot; // disables cracks between textures&lt;br /&gt;
gl_lightholes &amp;quot;0&amp;quot;		// disables light holes between textures&lt;br /&gt;
gl_max_size 256 //use 256 or 512 for good sys&lt;br /&gt;
gl_monolights &amp;quot;0&amp;quot;&lt;br /&gt;
gl_overbright &amp;quot;1&amp;quot;&lt;br /&gt;
gl_palette_tex &amp;quot;0&amp;quot;		// disables paletted textures&lt;br /&gt;
gl_picmip &amp;quot;0&amp;quot;           // blur the textures on map walls, some walls wil not be semi transparent (inferno)&lt;br /&gt;
gl_playermip &amp;quot;0&amp;quot;          // blur textures on player&lt;br /&gt;
gl_polyoffset &amp;quot;0&amp;quot; // move to the size the texture (use if your texture flickers, notice - it affects sniper cross&lt;br /&gt;
//gl_polyoffset 4 //try other vals if texture flickers, sniper will be far to left (looks terrible)&lt;br /&gt;
gl_round_down &amp;quot;0&amp;quot; // make textures smaller , faster, worke quality&lt;br /&gt;
gl_smoothmodels &amp;quot;1&amp;quot; &lt;br /&gt;
gl_spriteblend &amp;quot;0&amp;quot;		// disables blending sprite graphics, set to 1 to experiment&lt;br /&gt;
gl_wateramp &amp;quot;0&amp;quot;			// sets underwater sound amplification level&lt;br /&gt;
gl_ztrick &amp;quot;1&amp;quot;  // uze z buffer when rendering, 1 is better&lt;br /&gt;
r_bmodelhighfrac &amp;quot;5.0&amp;quot;&lt;br /&gt;
r_decals &amp;quot;10&amp;quot;			// sets max number of blast marks and player sprays displayed at a time&lt;br /&gt;
r_detailtextures &amp;quot;0&amp;quot;		// disables highly detailed textures&lt;br /&gt;
r_dynamic &amp;quot;1&amp;quot;&lt;br /&gt;
r_lightmap &amp;quot;0&amp;quot;&lt;br /&gt;
r_mirroralpha &amp;quot;0&amp;quot;		// disables reflective textures&lt;br /&gt;
r_mmx &amp;quot;1&amp;quot;			// forces MMX calculations for MMX-compatible CPUs (0=AMD, 1=INTEL)&lt;br /&gt;
r_norefresh &amp;quot;0&amp;quot;			// disables refreshing of HUD at unneccessary times&lt;br /&gt;
r_novis &amp;quot;0&amp;quot;             // do not use vis, setting to 1 not recommended&lt;br /&gt;
r_shadows &amp;quot;0&amp;quot;          &lt;br /&gt;
r_traceglow &amp;quot;1&amp;quot;&lt;br /&gt;
r_wateralpha &amp;quot;0&amp;quot;		// disables alpha blending underwater&lt;br /&gt;
vid_nopageflip &amp;quot;0&amp;quot;&lt;br /&gt;
vid_wait 0;//swapinterval...&lt;br /&gt;
alias gl &amp;quot;echo gl_li;echo gl_tri;echo GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR&amp;quot;&lt;br /&gt;
alias gl_tri &amp;quot;gl_texturemode gl_linear_mipmap_linear&amp;quot;; // trilinear filtering, better quality&lt;br /&gt;
alias gl_li &amp;quot;gl_texturemode gl_linear_mipmap_nearest&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//sound&lt;br /&gt;
echo &amp;quot;- Executing SOUND&amp;quot;&lt;br /&gt;
nosound &amp;quot;0&amp;quot;			// enables sound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//s_a3d &amp;quot;0&amp;quot;&lt;br /&gt;
//s_doppler &amp;quot;0&amp;quot;&lt;br /&gt;
_snd_mixahead &amp;quot;0.1&amp;quot;&lt;br /&gt;
bgmvolume &amp;quot;1&amp;quot;&lt;br /&gt;
hisound &amp;quot;1&amp;quot;&lt;br /&gt;
loadas8bit &amp;quot;0&amp;quot;&lt;br /&gt;
room_type &amp;quot;0&amp;quot;			// 3D sound setting, disables echo (cs_siege)&lt;br /&gt;
s_a3d &amp;quot;0&amp;quot;			// disables A3D sound support&lt;br /&gt;
s_automax_distance &amp;quot;30&amp;quot;&lt;br /&gt;
s_automin_distance &amp;quot;2&amp;quot;&lt;br /&gt;
s_bloat &amp;quot;20&amp;quot;&lt;br /&gt;
s_distance &amp;quot;60&amp;quot;&lt;br /&gt;
s_doppler &amp;quot;8&amp;quot;			// sets doppler value for 3D sound (helps you hear where sounds are)&lt;br /&gt;
s_eax &amp;quot;1&amp;quot;			// enables EAX sound support		&lt;br /&gt;
s_leafnum &amp;quot;0&amp;quot;&lt;br /&gt;
s_max_distance &amp;quot;1000.0&amp;quot;&lt;br /&gt;
s_min_distance &amp;quot;8.0&amp;quot;&lt;br /&gt;
s_numpolys &amp;quot;200&amp;quot;&lt;br /&gt;
s_polykeep &amp;quot;1000000000&amp;quot;&lt;br /&gt;
s_polysize &amp;quot;10000000&amp;quot;&lt;br /&gt;
s_refdelay &amp;quot;4&amp;quot;&lt;br /&gt;
s_refgain &amp;quot;0.4&amp;quot;&lt;br /&gt;
s_rolloff &amp;quot;8&amp;quot;			// adjusts rolloff factor (helps you hear how far away sounds are)&lt;br /&gt;
s_verbwet &amp;quot;0.25&amp;quot;&lt;br /&gt;
suitvolume &amp;quot;0.25&amp;quot;&lt;br /&gt;
volume &amp;quot;0.8&amp;quot;&lt;br /&gt;
echo &amp;quot;- Executing SOUND - VoiceMod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//voice-mod&lt;br /&gt;
MP3Volume &amp;quot;0.8&amp;quot;&lt;br /&gt;
voice_dsound &amp;quot;1&amp;quot; &lt;br /&gt;
voice_enable &amp;quot;1&amp;quot;&lt;br /&gt;
voice_forcemicrecord &amp;quot;1&amp;quot;&lt;br /&gt;
voice_loopback &amp;quot;1&amp;quot; &lt;br /&gt;
voice_modenable &amp;quot;1&amp;quot;&lt;br /&gt;
voice_scale &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
sv_voiceenable &amp;quot;1&amp;quot;&lt;br /&gt;
alias voicetog &amp;quot;voicetog1&amp;quot;&lt;br /&gt;
alias voicetog1 &amp;quot;+voicerecord; alias voicetog voicetog2&amp;quot;&lt;br /&gt;
alias voicetog2 &amp;quot;-voicerecord; alias voicetog voicetog1&amp;quot;&lt;br /&gt;
bind &amp;quot;ctrl&amp;quot; &amp;quot;+voicerecord&amp;quot;		// rebind to your 'voice' key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//mouse&lt;br /&gt;
echo &amp;quot;- Executing MOUSE&amp;quot;&lt;br /&gt;
+mlook&lt;br /&gt;
&lt;br /&gt;
m_filter &amp;quot;1&amp;quot;&lt;br /&gt;
lookspring &amp;quot;0&amp;quot;&lt;br /&gt;
lookstrafe &amp;quot;0&amp;quot;&lt;br /&gt;
m_forward &amp;quot;1&amp;quot;&lt;br /&gt;
m_pitch &amp;quot;-0.022&amp;quot;&lt;br /&gt;
m_side &amp;quot;0.8&amp;quot;&lt;br /&gt;
m_yaw &amp;quot;0.022&amp;quot;&lt;br /&gt;
zoom_sensitivity_ratio &amp;quot;1.2&amp;quot;&lt;br /&gt;
sensitivity &amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//network&lt;br /&gt;
echo &amp;quot;- Executing NET&amp;quot;&lt;br /&gt;
// see cl_cmdrate and cl_updaterate&lt;br /&gt;
rate &amp;quot;20000&amp;quot;&lt;br /&gt;
cl_rate &amp;quot;20000&amp;quot;&lt;br /&gt;
fps_lan 101&lt;br /&gt;
fps_modem 101&lt;br /&gt;
//net graph&lt;br /&gt;
net_graph &amp;quot;0&amp;quot;&lt;br /&gt;
net_graphpos &amp;quot;1&amp;quot;&lt;br /&gt;
net_scale &amp;quot;5&amp;quot;&lt;br /&gt;
net_address&lt;br /&gt;
net_graphsolid 1&lt;br /&gt;
net_graphwidth 800&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//WCG Aliases&lt;br /&gt;
&lt;br /&gt;
//This autoexec.cfg included in the official WCG GUI will be on every tournament &lt;br /&gt;
//machine at WCG 2003 events.&lt;br /&gt;
//Weapon and Item Buy Binds&lt;br /&gt;
alias ms1 &amp;quot;menuselect 1&amp;quot;&lt;br /&gt;
alias ms2 &amp;quot;menuselect 2&amp;quot;&lt;br /&gt;
alias ms3 &amp;quot;menuselect 3&amp;quot;&lt;br /&gt;
alias ms4 &amp;quot;menuselect 4&amp;quot;&lt;br /&gt;
alias ms5 &amp;quot;menuselect 5&amp;quot;&lt;br /&gt;
alias ms6 &amp;quot;menuselect 6&amp;quot;&lt;br /&gt;
alias ms7 &amp;quot;menuselect 7&amp;quot;&lt;br /&gt;
alias ms8 &amp;quot;menuselect 8&amp;quot;&lt;br /&gt;
alias ms9 &amp;quot;menuselect 9&amp;quot;&lt;br /&gt;
alias &amp;quot;w&amp;quot; &amp;quot;wait&amp;quot;&lt;br /&gt;
alias go &amp;quot;+attack; w; -attack&amp;quot;&lt;br /&gt;
alias go_slot1 &amp;quot;weapon_ak47;weapon_aug;weapon_g3sg1;weapon_m249;weapon_m4a1;weapon_m3;weapon_mac10;weapon_mp5navy;weapon_p90;weapon_scout;weapon_sg552;weapon_sg550;weapon_ump45;weapon_tmp;weapon_xm1014;weapon_awp&amp;quot;&lt;br /&gt;
alias go_slot2 &amp;quot;weapon_deagle;weapon_usp;weapon_glock18;weapon_p228;weapon_elite;weapon_fiveseven&amp;quot;&lt;br /&gt;
alias go_slot3 &amp;quot;weapon_knife&amp;quot;&lt;br /&gt;
alias +buyammop &amp;quot;buy; ms6&amp;quot;&lt;br /&gt;
alias -buyammop &amp;quot;slot10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias +buyammos &amp;quot;buy; ms7&amp;quot;&lt;br /&gt;
alias -buyammos &amp;quot;slot10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias +vest &amp;quot;buyequip; ms1&amp;quot;&lt;br /&gt;
alias -vest &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +helm &amp;quot;buyequip; ms2; +vest&amp;quot;&lt;br /&gt;
alias -helm &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +fb &amp;quot;buyequip; ms3&amp;quot;&lt;br /&gt;
alias -fb &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +hegren &amp;quot;buyequip; ms4&amp;quot;&lt;br /&gt;
alias -hegren &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +sgren &amp;quot;buyequip; ms5&amp;quot;&lt;br /&gt;
alias -sgren &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +defuser &amp;quot;buyequip; ms6&amp;quot;&lt;br /&gt;
alias -defuser &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +nvgs &amp;quot;buyequip; ms7; w; nightvision&amp;quot;&lt;br /&gt;
alias -nvgs &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +usp &amp;quot;buy; ms1; ms1&amp;quot;&lt;br /&gt;
alias -usp &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +glock &amp;quot;buy; ms1; ms2&amp;quot;&lt;br /&gt;
alias -glock &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +deagle &amp;quot;buy; ms1; ms3&amp;quot;&lt;br /&gt;
alias -deagle &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +p228 &amp;quot;buy; ms1; ms4&amp;quot;&lt;br /&gt;
alias -p228 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +elites &amp;quot;buy; ms1; ms5&amp;quot;&lt;br /&gt;
alias -elites &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +fn57 &amp;quot;buy; ms1; ms6&amp;quot;&lt;br /&gt;
alias -fn57 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +m3 &amp;quot;buy; ms2; ms1&amp;quot;&lt;br /&gt;
alias -m3 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +xm1014 &amp;quot;buy; ms2; ms2&amp;quot;&lt;br /&gt;
alias -xm1014 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +mp5 &amp;quot;buy; ms3; ms1&amp;quot;&lt;br /&gt;
alias -mp5 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +tmp &amp;quot;buy; ms3; ms2&amp;quot;&lt;br /&gt;
alias -tmp &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +p90 &amp;quot;buy; ms3; ms3&amp;quot;&lt;br /&gt;
alias -p90 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +mac10 &amp;quot;buy; ms3; ms4&amp;quot;&lt;br /&gt;
alias -mac10 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +ump45 &amp;quot;buy; ms3; ms5&amp;quot;&lt;br /&gt;
alias -ump45 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +ak47 &amp;quot;buy; ms4; ms1&amp;quot;&lt;br /&gt;
alias -ak47 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +commando &amp;quot;buy; ms4; ms2&amp;quot;&lt;br /&gt;
alias -commando &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +m4a1 &amp;quot;buy; ms4; ms3&amp;quot;&lt;br /&gt;
alias -m4a1 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +aug &amp;quot;buy; ms4; ms4&amp;quot;&lt;br /&gt;
alias -aug &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +scout &amp;quot;buy; ms4; ms5&amp;quot;&lt;br /&gt;
alias -scout &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +awp &amp;quot;buy; ms4; ms6&amp;quot;&lt;br /&gt;
alias -awp &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +g3sg1 &amp;quot;buy; ms4; ms7&amp;quot;&lt;br /&gt;
alias -g3sg1 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +sg550 &amp;quot;buy; ms4; ms8&amp;quot;&lt;br /&gt;
alias -sg550 &amp;quot;slot10&amp;quot;&lt;br /&gt;
alias +m249 &amp;quot;buy; ms5; ms1&amp;quot;&lt;br /&gt;
alias -m249 &amp;quot;slot10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias +pri- &amp;quot;+m4a1;wait;+ak47&amp;quot;&lt;br /&gt;
alias -pri- &amp;quot;-m4a1;wait;-ak47&amp;quot;&lt;br /&gt;
alias +pri_ &amp;quot;m4a1;ak47&amp;quot;&lt;br /&gt;
alias -pri_ &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias +pri_zoom- &amp;quot;+aug;wait;+commando&amp;quot;&lt;br /&gt;
alias -pri_zoom- &amp;quot;-aug;wait;-commando&amp;quot;&lt;br /&gt;
alias +pri_zoom_ &amp;quot;aug;sg552&amp;quot;&lt;br /&gt;
alias -pri_zoom_ &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias +g_set- &amp;quot;+hegren;wait;+defuser&amp;quot;&lt;br /&gt;
alias -g_set- &amp;quot;-hegren;wait;-defuser&amp;quot;&lt;br /&gt;
alias +g_set_ &amp;quot;hegren;defuser&amp;quot;&lt;br /&gt;
alias -g_set_ &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias +g_set2- &amp;quot;+fb;wait;+fb;wait;+sgren&amp;quot;&lt;br /&gt;
alias -g_set2- &amp;quot;-fb;wait;-fb;wait;-sgren&amp;quot;&lt;br /&gt;
alias +g_set2_ &amp;quot;flash;flash;sgren&amp;quot;&lt;br /&gt;
alias -g_set2_ &amp;quot;&amp;quot;&lt;br /&gt;
alias +de- &amp;quot;+deagle&amp;quot;&lt;br /&gt;
alias -de- &amp;quot;-deagle&amp;quot;&lt;br /&gt;
alias +de_ &amp;quot;deagle&amp;quot;&lt;br /&gt;
alias -de_ &amp;quot;&amp;quot;&lt;br /&gt;
alias +uspek- &amp;quot;+usp&amp;quot;&lt;br /&gt;
alias -uspek- &amp;quot;-usp&amp;quot;&lt;br /&gt;
alias +uspek_ &amp;quot;usp&amp;quot;&lt;br /&gt;
alias -uspek_ &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias steam &amp;quot;alias +pri +pri_;alias -pri -pri_;alias +pri_zoom +pri_zoom_;alias -pri_zoom -pri_zoom_;alias +g_set +g_set_;alias -g_set -g_set_;alias +g_set2 +g_set2_;alias -g_set2 -g_set2_;alias +de +de_;alias -de -de_;alias +uspek +usp_;alias -uspek -uspek_;echo Steam Shit Loaded&amp;quot;&lt;br /&gt;
alias nosteam &amp;quot;alias +pri +pri-;alias -pri -pri-;alias +pri_zoom +pri_zoom-;alias -pri_zoom -pri_zoom-;alias +g_set +g_set-;alias -g_set -g_set-;alias +g_set2 +g_set2-;alias -g_set2 -g_set2-;alias +de +de-;alias -de -de-;alias +uspek +usp-;alias -uspek -uspek-;echo NoSteam Loaded&amp;quot;&lt;br /&gt;
&lt;br /&gt;
steam&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//binds &lt;br /&gt;
echo &amp;quot;- Executing BINDS&amp;quot;&lt;br /&gt;
unbindall&lt;br /&gt;
&lt;br /&gt;
bind f5 +pri&lt;br /&gt;
bind f4 +pri_zoom&lt;br /&gt;
bind f3 &amp;quot;galil;famas&amp;quot;&lt;br /&gt;
bind f6 +helm&lt;br /&gt;
bind f7 +g_set&lt;br /&gt;
bind f8 +g_set2&lt;br /&gt;
bind f9 +de&lt;br /&gt;
bind f10 +uspek&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;`&amp;quot; &amp;quot;toggleconsole&amp;quot;&lt;br /&gt;
bind &amp;quot;c&amp;quot; &amp;quot;radio3&amp;quot;&lt;br /&gt;
bind &amp;quot;d&amp;quot; &amp;quot;+back&amp;quot;&lt;br /&gt;
bind &amp;quot;e&amp;quot; &amp;quot;+forward&amp;quot;&lt;br /&gt;
bind &amp;quot;f&amp;quot; &amp;quot;+moveright&amp;quot;&lt;br /&gt;
bind &amp;quot;i&amp;quot; &amp;quot;bt&amp;quot;&lt;br /&gt;
bind &amp;quot;o&amp;quot; &amp;quot;bc&amp;quot;&lt;br /&gt;
bind &amp;quot;;&amp;quot; &amp;quot;amxmodmenu&amp;quot;&lt;br /&gt;
bind &amp;quot;j&amp;quot; &amp;quot;cheer&amp;quot;&lt;br /&gt;
bind &amp;quot;l&amp;quot; &amp;quot;impulse 201&amp;quot;&lt;br /&gt;
bind &amp;quot;n&amp;quot; &amp;quot;nightvision&amp;quot;&lt;br /&gt;
bind &amp;quot;q&amp;quot; &amp;quot;impulse 100&amp;quot;&lt;br /&gt;
bind &amp;quot;s&amp;quot; &amp;quot;+moveleft&amp;quot;&lt;br /&gt;
bind &amp;quot;u&amp;quot; &amp;quot;messagemode2&amp;quot;&lt;br /&gt;
bind &amp;quot;w&amp;quot; &amp;quot;+use&amp;quot;&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;radio2&amp;quot;&lt;br /&gt;
bind &amp;quot;y&amp;quot; &amp;quot;messagemode&amp;quot;&lt;br /&gt;
bind &amp;quot;z&amp;quot; &amp;quot;radio1&amp;quot;&lt;br /&gt;
bind &amp;quot;~&amp;quot; &amp;quot;toggleconsole&amp;quot;&lt;br /&gt;
bind &amp;quot;MOUSE1&amp;quot; &amp;quot;+attack&amp;quot;&lt;br /&gt;
bind &amp;quot;MOUSE2&amp;quot; &amp;quot;+jump&amp;quot;&lt;br /&gt;
bind &amp;quot;PAUSE&amp;quot; &amp;quot;pause&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;,&amp;quot; +buyammop&lt;br /&gt;
bind &amp;quot;.&amp;quot; +buyammos&lt;br /&gt;
bind &amp;quot;s&amp;quot; &amp;quot;+moveleft&amp;quot;&lt;br /&gt;
bind &amp;quot;d&amp;quot; &amp;quot;+back&amp;quot;&lt;br /&gt;
bind &amp;quot;e&amp;quot; &amp;quot;+forward&amp;quot;&lt;br /&gt;
bind &amp;quot;f&amp;quot; &amp;quot;+moveright&amp;quot;&lt;br /&gt;
bind &amp;quot;SHIFT&amp;quot; &amp;quot;+duck&amp;quot;&lt;br /&gt;
bind &amp;quot;MOUSE1&amp;quot; &amp;quot;+attack&amp;quot;&lt;br /&gt;
bind &amp;quot;MOUSE2&amp;quot; &amp;quot;+hjump&amp;quot;&lt;br /&gt;
bind &amp;quot;MOUSE3&amp;quot; &amp;quot;+speed&amp;quot;&lt;br /&gt;
alias +hjump &amp;quot;+jump;wait;+duck;wait&amp;quot;&lt;br /&gt;
alias -hjump &amp;quot;-jump;wait;-duck;wait&amp;quot;&lt;br /&gt;
bind &amp;quot;SPACE&amp;quot; &amp;quot;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mwheelup&amp;quot; &amp;quot;lastinv&amp;quot;&lt;br /&gt;
bind &amp;quot;mwheeldown&amp;quot; &amp;quot;slot3&amp;quot;&lt;br /&gt;
bind &amp;quot;g&amp;quot; drop&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;b&amp;quot; &amp;quot;buy&amp;quot;&lt;br /&gt;
bind &amp;quot;m&amp;quot; &amp;quot;chooseteam&amp;quot;&lt;br /&gt;
bind &amp;quot;n&amp;quot; &amp;quot;nightvision&amp;quot;&lt;br /&gt;
bind &amp;quot;y&amp;quot; &amp;quot;messagemode2&amp;quot;&lt;br /&gt;
bind &amp;quot;u&amp;quot; &amp;quot;messagemode&amp;quot;&lt;br /&gt;
bind &amp;quot;TAB&amp;quot; &amp;quot;+showscores&amp;quot;&lt;br /&gt;
bind &amp;quot;ESCAPE&amp;quot; &amp;quot;cancelselect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;~&amp;quot; &amp;quot;toggleconsole&amp;quot;&lt;br /&gt;
bind &amp;quot;`&amp;quot; &amp;quot;toggleconsole&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias overview overview1&lt;br /&gt;
alias overview1 &amp;quot;hud_draw 0;hud_view 0;r_drawviewmodel 0;dev_overview 1;developer 0;alias overview overview2&amp;quot;&lt;br /&gt;
alias overview2 &amp;quot;hud_draw 0;hud_view 0;r_drawviewmodel 0;dev_overview 1;developer 1;alias overview overview0&amp;quot;&lt;br /&gt;
alias overview0 &amp;quot;hud_draw 1;hud_view 1;r_drawviewmodel 1;dev_overview 0;developer 0;alias overview overview1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;PAUSE&amp;quot; &amp;quot;overview&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;z&amp;quot; &amp;quot;radio1&amp;quot;&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;radio2&amp;quot;&lt;br /&gt;
bind &amp;quot;c&amp;quot; &amp;quot;radio3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias net net1&lt;br /&gt;
alias net1 &amp;quot;net_graph 1;wait;alias net net2&amp;quot;&lt;br /&gt;
alias net2 &amp;quot;net_graph 2;wait;alias net net3&amp;quot;&lt;br /&gt;
alias net3 &amp;quot;net_graph 3;wait;alias net net0&amp;quot;&lt;br /&gt;
alias net0 &amp;quot;net_graph 0;wait;alias net net1&amp;quot;&lt;br /&gt;
bind del net&lt;br /&gt;
&lt;br /&gt;
alias cr- cr_4&lt;br /&gt;
alias cr+ cr_6&lt;br /&gt;
alias cr_50 &amp;quot;cl_cmdrate 500;alias cr- cr_40;&amp;quot;&lt;br /&gt;
alias cr_40 &amp;quot;cl_cmdrate 400;alias cr- cr_35;alias cr+ cr_50&amp;quot;&lt;br /&gt;
alias cr_35 &amp;quot;cl_cmdrate 350;alias cr- cr_30;alias cr+ cr_40&amp;quot;&lt;br /&gt;
alias cr_30 &amp;quot;cl_cmdrate 300;alias cr- cr_25;alias cr+ cr_35&amp;quot;&lt;br /&gt;
alias cr_25 &amp;quot;cl_cmdrate 250;alias cr- cr_20;alias cr+ cr_30&amp;quot;&lt;br /&gt;
alias cr_20 &amp;quot;cl_cmdrate 200;alias cr- cr_19;alias cr+ cr_25&amp;quot;&lt;br /&gt;
alias cr_19 &amp;quot;cl_cmdrate 190;alias cr- cr_18;alias cr+ cr_20&amp;quot;&lt;br /&gt;
alias cr_18 &amp;quot;cl_cmdrate 180;alias cr- cr_17;alias cr+ cr_19&amp;quot;&lt;br /&gt;
alias cr_17 &amp;quot;cl_cmdrate 170;alias cr- cr_16;alias cr+ cr_18&amp;quot;&lt;br /&gt;
alias cr_16 &amp;quot;cl_cmdrate 160;alias cr- cr_15;alias cr+ cr_17&amp;quot;&lt;br /&gt;
alias cr_15 &amp;quot;cl_cmdrate 150;alias cr- cr_14;alias cr+ cr_16&amp;quot;&lt;br /&gt;
alias cr_14 &amp;quot;cl_cmdrate 140;alias cr- cr_13;alias cr+ cr_15&amp;quot;&lt;br /&gt;
alias cr_13 &amp;quot;cl_cmdrate 130;alias cr- cr_12;alias cr+ cr_14&amp;quot;&lt;br /&gt;
alias cr_12 &amp;quot;cl_cmdrate 120;alias cr- cr_11;alias cr+ cr_13&amp;quot;&lt;br /&gt;
alias cr_11 &amp;quot;cl_cmdrate 110;alias cr- cr_10;alias cr+ cr_12&amp;quot;&lt;br /&gt;
alias cr_10 &amp;quot;cl_cmdrate 101;alias cr- cr_9;alias cr+ cr_11&amp;quot;&lt;br /&gt;
alias cr_9 &amp;quot;cl_cmdrate 90;alias cr- cr_8;alias cr+ cr_10&amp;quot;&lt;br /&gt;
alias cr_8 &amp;quot;cl_cmdrate 80;alias cr- cr_7;alias cr+ cr_9&amp;quot;&lt;br /&gt;
alias cr_7 &amp;quot;cl_cmdrate 70;alias cr- cr_6;alias cr+ cr_8&amp;quot;&lt;br /&gt;
alias cr_6 &amp;quot;cl_cmdrate 60;alias cr- cr_5;alias cr+ cr_7&amp;quot;&lt;br /&gt;
alias cr_5 &amp;quot;cl_cmdrate 50;alias cr- cr_4;alias cr+ cr_6&amp;quot;&lt;br /&gt;
alias cr_4 &amp;quot;cl_cmdrate 40;alias cr- cr_3;alias cr+ cr_5&amp;quot;&lt;br /&gt;
alias cr_3 &amp;quot;cl_cmdrate 30;alias cr- cr_2;alias cr+ cr_4&amp;quot;&lt;br /&gt;
alias cr_2 &amp;quot;cl_cmdrate 20;alias cr- cr_1;alias cr+ cr_3&amp;quot;&lt;br /&gt;
alias cr_1 &amp;quot;cl_cmdrate 10;              ;alias cr+ cr_2&amp;quot;&lt;br /&gt;
bind kp_end cr-&lt;br /&gt;
bind kp_home cr+&lt;br /&gt;
cr_10&lt;br /&gt;
&lt;br /&gt;
alias ur- ur_4&lt;br /&gt;
alias ur_10 &amp;quot;cl_updaterate 101;alias ur- ur_9;            &amp;quot;&lt;br /&gt;
alias ur_9 &amp;quot;cl_updaterate 90;alias ur- ur_8;alias ur+ ur_10&amp;quot;&lt;br /&gt;
alias ur_8 &amp;quot;cl_updaterate 80;alias ur- ur_7;alias ur+ ur_9&amp;quot;&lt;br /&gt;
alias ur_7 &amp;quot;cl_updaterate 70;alias ur- ur_6;alias ur+ ur_8&amp;quot;&lt;br /&gt;
alias ur_6 &amp;quot;cl_updaterate 60;alias ur- ur_5;alias ur+ ur_7&amp;quot;&lt;br /&gt;
alias ur_5 &amp;quot;cl_updaterate 50;alias ur- ur_4;alias ur+ ur_6&amp;quot;&lt;br /&gt;
alias ur_4 &amp;quot;cl_updaterate 40;alias ur- ur_3;alias ur+ ur_5&amp;quot;&lt;br /&gt;
alias ur_3 &amp;quot;cl_updaterate 30;alias ur- ur_2;alias ur+ ur_4&amp;quot;&lt;br /&gt;
alias ur_2 &amp;quot;cl_updaterate 20;alias ur- ur_1;alias ur+ ur_3&amp;quot;&lt;br /&gt;
alias ur_1 &amp;quot;cl_updaterate 10;              ;alias ur+ ur_2&amp;quot;&lt;br /&gt;
bind kp_pgup ur+&lt;br /&gt;
bind kp_pgdn ur-&lt;br /&gt;
ur_4&lt;br /&gt;
&lt;br /&gt;
alias er- er_4&lt;br /&gt;
alias er_10 &amp;quot;ex_extrapmax 2;alias er- er_9;            &amp;quot;&lt;br /&gt;
alias er_9 &amp;quot;ex_extrapmax 1.9;alias er- er_8;alias er+ er_10&amp;quot;&lt;br /&gt;
alias er_8 &amp;quot;ex_extrapmax 1.8;alias er- er_7;alias er+ er_9&amp;quot;&lt;br /&gt;
alias er_7 &amp;quot;ex_extrapmax 1.7;alias er- er_6;alias er+ er_8&amp;quot;&lt;br /&gt;
alias er_6 &amp;quot;ex_extrapmax 1.6;alias er- er_5;alias er+ er_7&amp;quot;&lt;br /&gt;
alias er_5 &amp;quot;ex_extrapmax 1.5;alias er- er_4;alias er+ er_6&amp;quot;&lt;br /&gt;
alias er_4 &amp;quot;ex_extrapmax 1.4;alias er- er_3;alias er+ er_5&amp;quot;&lt;br /&gt;
alias er_3 &amp;quot;ex_extrapmax 1.2;alias er- er_2;alias er+ er_4&amp;quot;&lt;br /&gt;
alias er_2 &amp;quot;ex_extrapmax 1.1;alias er- er_1;alias er+ er_3&amp;quot;&lt;br /&gt;
alias er_1 &amp;quot;ex_extrapmax 1.0;              ;alias er+ er_2&amp;quot;&lt;br /&gt;
bind kp_plus er+&lt;br /&gt;
bind kp_enter er-&lt;br /&gt;
//er_5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind kp_5 &amp;quot;ex_interp 0&amp;quot;&lt;br /&gt;
alias lc_on &amp;quot;echo LC ON;cl_lc 1; alias lc_tog lc_0&amp;quot; &lt;br /&gt;
alias lc_off &amp;quot;echo LC OFF = LAN;cl_lc 0; alias lc_tog lc_1&amp;quot; &lt;br /&gt;
bind kp_plus &amp;quot;lc_tog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//turn off able r_drawviewmodel 0 when reloading&lt;br /&gt;
alias sgun1 &amp;quot;r_drawviewmodel 1;wait;alias sgun sgun0;&amp;quot;&lt;br /&gt;
alias sgun0 &amp;quot;r_drawviewmodel 0;wait;alias sgun sgun1;&amp;quot;&lt;br /&gt;
alias sgun sgun0&lt;br /&gt;
bind a sgun&lt;br /&gt;
sgun0&lt;br /&gt;
&lt;br /&gt;
alias fps fps1&lt;br /&gt;
alias fps1 &amp;quot;cl_showfps 1;wait;alias fps fps0&amp;quot;&lt;br /&gt;
alias fps0 &amp;quot;cl_showfps 0;wait;alias fps fps1&amp;quot;&lt;br /&gt;
bind ins fps&lt;br /&gt;
&lt;br /&gt;
alias nextmap_amx &amp;quot;say nextmap;alias nextmapcmd nextmap_cm&amp;quot;&lt;br /&gt;
alias nextmap_cm &amp;quot;say /nextmap;alias nextmapcmd nextmap_amx&amp;quot;&lt;br /&gt;
alias nextmapcmd nextmap_amx&lt;br /&gt;
&lt;br /&gt;
alias timeleft_amx &amp;quot;say timeleft;alias timeleftcmd timeleft_cm&amp;quot;&lt;br /&gt;
alias timeleft_cm &amp;quot;say /timeleft;alias timeleftcmd timeleft_amx&amp;quot;&lt;br /&gt;
alias timeleftcmd timeleft_amx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias thetime_amx &amp;quot;say thetime;alias thetimecmd thetime_cm&amp;quot;&lt;br /&gt;
alias thetime_cm &amp;quot;say /thetime;alias thetimecmd thetime_amx&amp;quot;&lt;br /&gt;
alias thetimecmd thetime_amx&lt;br /&gt;
alias +infoz &amp;quot;timeleftcmd&amp;quot;&lt;br /&gt;
alias -infoz &amp;quot;nextmapcmd&amp;quot;&lt;br /&gt;
bind end +infoz&lt;br /&gt;
&lt;br /&gt;
bind home +timez&lt;br /&gt;
alias +timez &amp;quot;say thetime&amp;quot;&lt;br /&gt;
alias -timez &amp;quot;say time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias sshot0 &amp;quot;hud_draw 0; cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; net_graph 0; scr_centertime 0;wait;wait;wait;wait;alias sshot sshot1&amp;quot;&lt;br /&gt;
alias sshot1 &amp;quot;screenshot;wait;wait;wait;wait;wait;alias sshot sshot2&amp;quot;&lt;br /&gt;
alias sshot2 &amp;quot;hud_draw 1; cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; net_graph 0; scr_centertime 8;wait;wait;wait;wait;alias sshot sshot0&amp;quot;&lt;br /&gt;
alias sshot sshot0&lt;br /&gt;
bind pgup sshot&lt;br /&gt;
&lt;br /&gt;
bind pgdn screenshot&lt;br /&gt;
&lt;br /&gt;
alias +reloading &amp;quot;r_drawviewmodel 1;+reload&amp;quot; &lt;br /&gt;
alias -reloading &amp;quot;r_drawviewmodel 0;-reload&amp;quot; &lt;br /&gt;
alias +reloading2 &amp;quot;r_drawviewmodel 1;+reload&amp;quot; &lt;br /&gt;
alias -reloading2 &amp;quot;r_drawviewmodel 1;-reload&amp;quot; &lt;br /&gt;
&lt;br /&gt;
bind r +reload&lt;br /&gt;
&lt;br /&gt;
// below binds should call the anu slotX command, (they can also ahve other commands but)&lt;br /&gt;
bind 1 &amp;quot;r_drawviewmodel 0;wait;slot1;wait;bind r +reloading&amp;quot;&lt;br /&gt;
bind 2 &amp;quot;r_drawviewmodel 1;wait;slot2;wait;bind r +reloading2&amp;quot;&lt;br /&gt;
bind 3 &amp;quot;r_drawviewmodel 1;wait;slot3&amp;quot;&lt;br /&gt;
bind 4 &amp;quot;r_drawviewmodel 1;wait;slot4&amp;quot;&lt;br /&gt;
bind 5 &amp;quot;r_drawviewmodel 1;wait;slot5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind 0 &amp;quot;slot10&amp;quot;&lt;br /&gt;
bind 1 &amp;quot;slot1&amp;quot;&lt;br /&gt;
bind 2 &amp;quot;slot2&amp;quot;&lt;br /&gt;
bind 3 &amp;quot;slot3&amp;quot;&lt;br /&gt;
bind 4 &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind 5 &amp;quot;slot5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind 6 &amp;quot;slot6&lt;br /&gt;
bind 7 &amp;quot;slot7&amp;quot;&lt;br /&gt;
bind 8 &amp;quot;slot8&amp;quot;&lt;br /&gt;
bind 9 &amp;quot;slot9&amp;quot;&lt;br /&gt;
bind + adjust_crosshair&lt;br /&gt;
bind = adjust_crosshair&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias bye &amp;quot;unbindall;wait;exec default.cfg;wait;name Player;setinfo _pw 0; setinfo _cm_pw 0; setinfo _am_pw 0;wait;wait;quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// aliases for statsme scripts written by me :]&lt;br /&gt;
alias s_av &amp;quot;say /av; alias s_sm s_kill&amp;quot;&lt;br /&gt;
alias s_kill &amp;quot;say /kill;alias s_sm s_streak&amp;quot;&lt;br /&gt;
alias s_streak &amp;quot;say /streak;alias s_sm s_av&amp;quot;&lt;br /&gt;
alias s_sm s_av&lt;br /&gt;
bind &amp;quot;/&amp;quot; &amp;quot;s_sm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// get pldecal.wad to get my logo!&lt;br /&gt;
alias flash_light &amp;quot;impulse 100&amp;quot;&lt;br /&gt;
alias logo_spray &amp;quot;impulse 201&amp;quot;&lt;br /&gt;
bind q &amp;quot;flash_light;wait;logo_spray&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias _run &amp;quot;+speed;wait;alias run_walk _walk&amp;quot;&lt;br /&gt;
alias _walk &amp;quot;-speed;wait;alias run_walk _run&amp;quot;&lt;br /&gt;
alias run_walk _run&lt;br /&gt;
bind &amp;quot;capslock&amp;quot; &amp;quot;run_walk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
echo &amp;quot;- Executing ADMIN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;[&amp;quot; &amp;quot;clanmodmenu&amp;quot;&lt;br /&gt;
bind &amp;quot;]&amp;quot; &amp;quot;clanmodmenu2&amp;quot;&lt;br /&gt;
bind &amp;quot;'&amp;quot; &amp;quot;statsme_menu root&amp;quot;&lt;br /&gt;
bind &amp;quot;l&amp;quot; &amp;quot;plb_menu&amp;quot;&lt;br /&gt;
bind &amp;quot;\&amp;quot; &amp;quot;amx_roamingmenu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
// listenserver fast alias&lt;br /&gt;
//cs 1.6 with zbot, a russian hack&lt;br /&gt;
//alias rr &amp;quot;sv_restartround 1&amp;quot;&lt;br /&gt;
alias bk &amp;quot;bot_kick&amp;quot;&lt;br /&gt;
alias bka &amp;quot;bot_kill all&amp;quot;&lt;br /&gt;
alias bc &amp;quot;bot_add_ct&amp;quot;&lt;br /&gt;
alias bt &amp;quot;bot_add_t&amp;quot;&lt;br /&gt;
alias bl0 &amp;quot;bot_kick;bot_difficulty 0;say Bot Difficulty 0;alias bl bl1&amp;quot;&lt;br /&gt;
alias bl1 &amp;quot;bot_kick;bot_difficulty 1;say Bot Difficulty 1;alias bl bl2&amp;quot;&lt;br /&gt;
alias bl2 &amp;quot;bot_kick;bot_difficulty 2;say Bot Difficulty 2;alias bl bl3&amp;quot;&lt;br /&gt;
alias bl3 &amp;quot;bot_kick;bot_difficulty 3;say Bot Difficulty 3;alias bl bl0&amp;quot;&lt;br /&gt;
alias bl bl0&lt;br /&gt;
bot_team any&lt;br /&gt;
bot_prefix &amp;quot;[ZBOT]&amp;quot;&lt;br /&gt;
bot_join_after_player 1&lt;br /&gt;
bot_allow_rogues 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//wwcl condig for cs 1.6&lt;br /&gt;
//max_smokepuffs &amp;quot;120&amp;quot;&lt;br /&gt;
//texgamma &amp;quot;2&amp;quot; //this causes you to get disconnected, even if set as it is, so i comment this out&lt;br /&gt;
ambient_fade &amp;quot;100&amp;quot;&lt;br /&gt;
ambient_level &amp;quot;0.300&amp;quot;&lt;br /&gt;
brightness &amp;quot;1&amp;quot;&lt;br /&gt;
c_maxdistance &amp;quot;200&amp;quot;&lt;br /&gt;
c_maxpitch &amp;quot;90&amp;quot;&lt;br /&gt;
c_maxyaw &amp;quot;135&amp;quot;&lt;br /&gt;
c_minpitch &amp;quot;0&amp;quot;&lt;br /&gt;
c_minyaw &amp;quot;-135&amp;quot;&lt;br /&gt;
cam_idealdist &amp;quot;64&amp;quot;&lt;br /&gt;
cl_bob &amp;quot;0.01&amp;quot;&lt;br /&gt;
cl_bobcycle &amp;quot;0.8&amp;quot;&lt;br /&gt;
cl_bobup &amp;quot;0.5&amp;quot;&lt;br /&gt;
cl_cmdbackup &amp;quot;2&amp;quot;&lt;br /&gt;
cl_forwardspeed &amp;quot;400&amp;quot;&lt;br /&gt;
cl_gaitestimation &amp;quot;1&amp;quot;&lt;br /&gt;
cl_latency &amp;quot;0&amp;quot;&lt;br /&gt;
cl_lc &amp;quot;1&amp;quot;&lt;br /&gt;
cl_lw &amp;quot;1&amp;quot;&lt;br /&gt;
cl_movespeedkey &amp;quot;0.52&amp;quot;&lt;br /&gt;
cl_nopred &amp;quot;0&amp;quot;&lt;br /&gt;
cl_nosmooth &amp;quot;0&amp;quot;&lt;br /&gt;
cl_pitchdown &amp;quot;89&amp;quot;&lt;br /&gt;
cl_pitchspeed &amp;quot;225&amp;quot;&lt;br /&gt;
cl_pitchup &amp;quot;89&amp;quot;&lt;br /&gt;
cl_resend &amp;quot;6&amp;quot;&lt;br /&gt;
cl_showevents &amp;quot;0&amp;quot;&lt;br /&gt;
cl_sidespeed &amp;quot;400&amp;quot;&lt;br /&gt;
cl_smoothtime &amp;quot;0.1&amp;quot;&lt;br /&gt;
cl_timeout &amp;quot;35&amp;quot;&lt;br /&gt;
cl_yawspeed &amp;quot;210&amp;quot;&lt;br /&gt;
crosshair &amp;quot;1&amp;quot;&lt;br /&gt;
default_fov &amp;quot;90&amp;quot;&lt;br /&gt;
ex_correct &amp;quot;0&amp;quot;&lt;br /&gt;
ex_diminishextrap &amp;quot;0&amp;quot;&lt;br /&gt;
ex_extrapmax &amp;quot;1.2&amp;quot;&lt;br /&gt;
//ex_interp &amp;quot;0.1&amp;quot; // whoever set this wwcl cfg  had no idea about cl_updaterate and ex_interp&lt;br /&gt;
ex_maxaccel &amp;quot;2000&amp;quot;&lt;br /&gt;
ex_maxerrordistance &amp;quot;64&amp;quot;&lt;br /&gt;
ex_maxspeed &amp;quot;750&amp;quot;&lt;br /&gt;
ex_minvelocity &amp;quot;0&amp;quot;&lt;br /&gt;
fakelag &amp;quot;0&amp;quot;&lt;br /&gt;
fakeloss &amp;quot;0&amp;quot;&lt;br /&gt;
fps_modem &amp;quot;0&amp;quot;&lt;br /&gt;
gamma &amp;quot;3&amp;quot;&lt;br /&gt;
gl_alphamin &amp;quot;0.25&amp;quot;&lt;br /&gt;
gl_clear &amp;quot;0&amp;quot;&lt;br /&gt;
gl_monolights &amp;quot;0&amp;quot;&lt;br /&gt;
gl_nocolors &amp;quot;0&amp;quot;&lt;br /&gt;
gl_overbright &amp;quot;0&amp;quot;&lt;br /&gt;
gl_polyoffset &amp;quot;0.1&amp;quot;&lt;br /&gt;
gl_zmax &amp;quot;0&amp;quot;&lt;br /&gt;
hud_draw &amp;quot;1&amp;quot;&lt;br /&gt;
hud_saytext_time &amp;quot;5&amp;quot;&lt;br /&gt;
lambert &amp;quot;1.5&amp;quot;&lt;br /&gt;
lightgamma &amp;quot;2.5&amp;quot;&lt;br /&gt;
s_a3d &amp;quot;0&amp;quot;&lt;br /&gt;
s_automax_distance &amp;quot;30&amp;quot;&lt;br /&gt;
s_automin_distance &amp;quot;2&amp;quot;&lt;br /&gt;
s_disable_a3d &amp;quot;0&amp;quot;&lt;br /&gt;
s_distance &amp;quot;60&amp;quot;&lt;br /&gt;
s_max_distance &amp;quot;1000&amp;quot;&lt;br /&gt;
s_min_distance &amp;quot;5&amp;quot;&lt;br /&gt;
s_numpolys &amp;quot;200&amp;quot;&lt;br /&gt;
s_occfactor &amp;quot;0.25&amp;quot;&lt;br /&gt;
s_refgain &amp;quot;0.4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
//end of config&lt;br /&gt;
bind k &amp;quot;name dfgdfg;wait;exec kas_cs.cfg&amp;quot;&lt;br /&gt;
echo &amp;quot;-------------------------------------&amp;quot;&lt;br /&gt;
echo &amp;quot;- Commands -&amp;quot;&lt;br /&gt;
echo &amp;quot;- &amp;quot;&lt;br /&gt;
echo &amp;quot;- lan (HOME): 100, 10, inet&amp;quot;&lt;br /&gt;
echo &amp;quot;- bye - clears the settings and quits&amp;quot;&lt;br /&gt;
echo &amp;quot;- steam, nosteam - old weapon binds for cs 1.5&amp;quot;&lt;br /&gt;
echo &amp;quot;- &amp;quot;&lt;br /&gt;
echo &amp;quot;- Commands Listen Server Only -&amp;quot;&lt;br /&gt;
echo &amp;quot;- &amp;quot;&lt;br /&gt;
echo &amp;quot;- rr - restart round&amp;quot;&lt;br /&gt;
echo &amp;quot;- bk - kick all bots&amp;quot;&lt;br /&gt;
echo &amp;quot;- bka - kills all bots&amp;quot;&lt;br /&gt;
echo &amp;quot;- bl - bot level cycle, kicks bots, you must add manuallly&amp;quot;&lt;br /&gt;
echo &amp;quot;- ba (o)- addbot auto&amp;quot;&lt;br /&gt;
echo &amp;quot;- bc (o)- addbot ct&amp;quot;&lt;br /&gt;
echo &amp;quot;- bt (i)- addbot terro&amp;quot;&lt;br /&gt;
echo &amp;quot;-------------------------------------&amp;quot;&lt;br /&gt;
echo &amp;quot; kas_cs.cfg ver 36 : 2005-04-15   &amp;quot;&lt;br /&gt;
echo &amp;quot;-------------------------------------&amp;quot;&lt;br /&gt;
condebug			// writes console to /counter-strike/qconsole.txt&lt;br /&gt;
&lt;br /&gt;
//fast AWP switch&lt;br /&gt;
//alias ble &amp;quot;gun&amp;quot; &lt;br /&gt;
//alias gun &amp;quot;alias ble awp; bind mouse1 +att; developer 1; echo Sniper Script - ON; developer 0&amp;quot; &lt;br /&gt;
//alias awp &amp;quot;alias ble gun; bind mouse1 +attack; developer 1; echo Sniper Script - OFF; developer 0&amp;quot; &lt;br /&gt;
//alias +att &amp;quot;+attack&amp;quot; &lt;br /&gt;
//alias -att &amp;quot;-attack; wait; weapon_glock18; weapon_deagle; weapon_usp; weapon_p228; weapon_fiveseven; weapon_elite&amp;quot; &lt;br /&gt;
//bind &amp;quot;x&amp;quot; &amp;quot;ble&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// demo recorder&lt;br /&gt;
//bind &amp;quot;x&amp;quot; &amp;quot;record_m&amp;quot;&lt;br /&gt;
//alias record_m record_m+&lt;br /&gt;
//alias record_m+ &amp;quot;stop;w;developer 1;echo Recording: enter demo name;developer 0;alias record_m record_m-;messagemode record&amp;quot;&lt;br /&gt;
//alias record_m- &amp;quot;developer 1;echo Recording: stopped;developer 0;alias record_m record_m+;stop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/c&amp;gt;&lt;/div&gt;</summary>
		<author><name>KaszpiR</name></author>	</entry>

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