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		<id>http://hlds.pl/index.php?action=history&amp;feed=atom&amp;title=Kas_ro.cfg</id>
		<title>Kas ro.cfg - Historia wersji</title>
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		<updated>2026-08-11T03:53:09Z</updated>
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	<entry>
		<id>http://hlds.pl/index.php?title=Kas_ro.cfg&amp;diff=5660&amp;oldid=prev</id>
		<title>KaszpiR: Zabezpieczono &quot;Kas ro.cfg&quot;: moje configi  [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="http://hlds.pl/index.php?title=Kas_ro.cfg&amp;diff=5660&amp;oldid=prev"/>
				<updated>2006-09-16T00:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zabezpieczono &amp;quot;&lt;a href=&quot;/Kas_ro.cfg&quot; title=&quot;Kas ro.cfg&quot;&gt;Kas ro.cfg&lt;/a&gt;&amp;quot;: moje configi  [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← poprzednia wersja&lt;/td&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Wersja z 00:28, 16 wrz 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>KaszpiR</name></author>	</entry>

	<entry>
		<id>http://hlds.pl/index.php?title=Kas_ro.cfg&amp;diff=5433&amp;oldid=prev</id>
		<title>KaszpiR o 13:28, 3 wrz 2006</title>
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				<updated>2006-09-03T13:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;a dokładniej user.ini&lt;br /&gt;
&lt;br /&gt;
&amp;lt;c&amp;gt;&lt;br /&gt;
[DefaultPlayer]&lt;br /&gt;
Name=_KaszpiR_&lt;br /&gt;
Class=Engine.Pawn&lt;br /&gt;
Character=R_RKKASpring2&lt;br /&gt;
team=1&lt;br /&gt;
Sex=M&lt;br /&gt;
&lt;br /&gt;
[Engine.Input]&lt;br /&gt;
Aliases[0]=(Command=&amp;quot;Button bFire | Fire&amp;quot;,Alias=&amp;quot;Fire&amp;quot;)&lt;br /&gt;
Aliases[1]=(Command=&amp;quot;Button bAltFire | AltFire&amp;quot;,Alias=&amp;quot;AltFire&amp;quot;)&lt;br /&gt;
Aliases[2]=(Command=&amp;quot;Axis aBaseY  Speed=+300.0&amp;quot;,Alias=&amp;quot;MoveForward&amp;quot;)&lt;br /&gt;
Aliases[3]=(Command=&amp;quot;Axis aBaseY  Speed=-300.0&amp;quot;,Alias=&amp;quot;MoveBackward&amp;quot;)&lt;br /&gt;
Aliases[4]=(Command=&amp;quot;Axis aBaseX Speed=-40.0&amp;quot;,Alias=&amp;quot;TurnLeft&amp;quot;)&lt;br /&gt;
Aliases[5]=(Command=&amp;quot;Axis aBaseX  Speed=+40.0&amp;quot;,Alias=&amp;quot;TurnRight&amp;quot;)&lt;br /&gt;
Aliases[6]=(Command=&amp;quot;Axis aStrafe Speed=-300.0&amp;quot;,Alias=&amp;quot;StrafeLeft&amp;quot;)&lt;br /&gt;
Aliases[7]=(Command=&amp;quot;Axis aStrafe Speed=+300.0&amp;quot;,Alias=&amp;quot;StrafeRight&amp;quot;)&lt;br /&gt;
Aliases[8]=(Command=&amp;quot;Jump | Axis aUp Speed=+300.0&amp;quot;,Alias=&amp;quot;Jump&amp;quot;)&lt;br /&gt;
Aliases[9]=(Command=&amp;quot;Crouch | Axis aUp Speed=-300.0| OnRelease UnCrouch&amp;quot;,Alias=&amp;quot;Duck&amp;quot;)&lt;br /&gt;
Aliases[10]=(Command=&amp;quot;Button bLook&amp;quot;,Alias=&amp;quot;look&amp;quot;)&lt;br /&gt;
Aliases[11]=(Command=&amp;quot;Toggle bLook&amp;quot;,Alias=&amp;quot;LookToggle&amp;quot;)&lt;br /&gt;
Aliases[12]=(Command=&amp;quot;ActivateItem&amp;quot;,Alias=&amp;quot;InventoryActivate&amp;quot;)&lt;br /&gt;
Aliases[13]=(Command=&amp;quot;NextItem&amp;quot;,Alias=&amp;quot;InventoryNext&amp;quot;)&lt;br /&gt;
Aliases[14]=(Command=&amp;quot;PrevItem&amp;quot;,Alias=&amp;quot;InventoryPrevious&amp;quot;)&lt;br /&gt;
Aliases[15]=(Command=&amp;quot;Axis aLookUp Speed=+25.0&amp;quot;,Alias=&amp;quot;LookUp&amp;quot;)&lt;br /&gt;
Aliases[16]=(Command=&amp;quot;Axis aLookUp Speed=-25.0&amp;quot;,Alias=&amp;quot;LookDown&amp;quot;)&lt;br /&gt;
Aliases[17]=(Command=&amp;quot;Button bSnapLevel&amp;quot;,Alias=&amp;quot;CenterView&amp;quot;)&lt;br /&gt;
Aliases[18]=(Command=&amp;quot;Button bRun&amp;quot;,Alias=&amp;quot;Walking&amp;quot;)&lt;br /&gt;
Aliases[19]=(Command=&amp;quot;Button bStrafe&amp;quot;,Alias=&amp;quot;Strafe&amp;quot;)&lt;br /&gt;
Aliases[20]=(Command=&amp;quot;NextWeapon&amp;quot;,Alias=&amp;quot;NextWeapon&amp;quot;)&lt;br /&gt;
Aliases[21]=(Command=&amp;quot;Button bFreeLook&amp;quot;,Alias=&amp;quot;FreeLook&amp;quot;)&lt;br /&gt;
Aliases[22]=(Command=&amp;quot;ViewClass Pawn&amp;quot;,Alias=&amp;quot;ViewTeam&amp;quot;)&lt;br /&gt;
Aliases[23]=(Command=&amp;quot;Button bTurnToNearest&amp;quot;,Alias=&amp;quot;TurnToNearest&amp;quot;)&lt;br /&gt;
Aliases[24]=(Command=&amp;quot;Button bTurn180&amp;quot;,Alias=&amp;quot;Turn180&amp;quot;)&lt;br /&gt;
Aliases[25]=(Command=&amp;quot;ShowScores|OnRelease ShowScores&amp;quot;,Alias=&amp;quot;ScoreToggle&amp;quot;)&lt;br /&gt;
Aliases[26]=(Command=&amp;quot;InGameChat&amp;quot;,Alias=&amp;quot;InGameChat&amp;quot;)&lt;br /&gt;
Aliases[27]=(Command=&amp;quot;ServerInfo&amp;quot;,Alias=&amp;quot;ServerInfo&amp;quot;)&lt;br /&gt;
Aliases[28]=(Command=&amp;quot;Button bVoiceTalk&amp;quot;,Alias=&amp;quot;VoiceTalk&amp;quot;)&lt;br /&gt;
Aliases[29]=(Command=&amp;quot;Speak Team|Button bVoiceTalk|OnRelease SpeakLast&amp;quot;,Alias=&amp;quot;ToggleTeamChat&amp;quot;)&lt;br /&gt;
Aliases[30]=(Command=&amp;quot;Speak Local|Button bVoiceTalk|OnRelease SpeakLast&amp;quot;,Alias=&amp;quot;ToggleLocalChat&amp;quot;)&lt;br /&gt;
Aliases[31]=(Command=&amp;quot;Speak Public|Button bVoiceTalk|OnRelease SpeakLast&amp;quot;,Alias=&amp;quot;TogglePublicChat&amp;quot;)&lt;br /&gt;
Aliases[32]=(Command=&amp;quot;Axis aBaseX SpeedBase=100.0 DeadZone=0.1&amp;quot;,Alias=&amp;quot;SpaceFighter_JoyX&amp;quot;)&lt;br /&gt;
Aliases[33]=(Command=&amp;quot;Axis aLookUp SpeedBase=100.0 DeadZone=0.1&amp;quot;,Alias=&amp;quot;SpaceFighter_JoyY&amp;quot;)&lt;br /&gt;
Aliases[34]=(Command=&amp;quot;Axis aUp Speed=+300.0 | Axis aStrafe SpeedBase=300.0 DeadZone=0.1&amp;quot;,Alias=&amp;quot;SpaceFighter_JoyV&amp;quot;)&lt;br /&gt;
Aliases[35]=(Command=&amp;quot;Axis aBaseY SpeedBase=300.0 DeadZone=0.1 Invert=-1&amp;quot;,Alias=&amp;quot;SpaceFighter_JoySlider1&amp;quot;)&lt;br /&gt;
Aliases[36]=(Command=&amp;quot;leanleft | OnRelease LeanLeftReleased&amp;quot;,Alias=&amp;quot;LeanLeft&amp;quot;)&lt;br /&gt;
Aliases[37]=(Command=&amp;quot;leanright | OnRelease  leanrightreleased&amp;quot;,Alias=&amp;quot;LeanRight&amp;quot;)&lt;br /&gt;
0=SwitchWeapon 0&lt;br /&gt;
1=SwitchWeapon 1&lt;br /&gt;
2=SwitchWeapon 2&lt;br /&gt;
3=SwitchWeapon 3&lt;br /&gt;
4=SwitchWeapon 4&lt;br /&gt;
5=SwitchWeapon 5&lt;br /&gt;
6=SwitchWeapon 6&lt;br /&gt;
7=SwitchWeapon 7&lt;br /&gt;
8=SwitchWeapon 8&lt;br /&gt;
9=SwitchWeapon 9&lt;br /&gt;
F1=ShowScores&lt;br /&gt;
F2=ServerInfo&lt;br /&gt;
F3=ShowStats&lt;br /&gt;
F4=ToggleBehindView&lt;br /&gt;
F5=ToggleFreeCam&lt;br /&gt;
F6=Stat Net&lt;br /&gt;
F7=PlayerMenu&lt;br /&gt;
F8=stopdemo&lt;br /&gt;
F9=demorec&lt;br /&gt;
F10=Cancel&lt;br /&gt;
F11=ShowPlayInfo&lt;br /&gt;
F12=SetScopeDetail&lt;br /&gt;
F13=&lt;br /&gt;
F14=&lt;br /&gt;
F15=&lt;br /&gt;
F16=&lt;br /&gt;
F17=&lt;br /&gt;
F18=&lt;br /&gt;
F19=&lt;br /&gt;
F20=&lt;br /&gt;
F21=&lt;br /&gt;
F22=&lt;br /&gt;
F23=&lt;br /&gt;
F24=&lt;br /&gt;
A=LeanLeft&lt;br /&gt;
B=Deploy&lt;br /&gt;
C=SpeechMenuToggle&lt;br /&gt;
D=MoveBackward&lt;br /&gt;
E=MoveForward&lt;br /&gt;
F=StrafeRight&lt;br /&gt;
G=LeanRight&lt;br /&gt;
H=ThrowMGAmmo&lt;br /&gt;
I=VehicleTalk&lt;br /&gt;
j=Taunt pthrust&lt;br /&gt;
K=Taunt asssmack&lt;br /&gt;
L=Taunt throatcut&lt;br /&gt;
M=ShowObjectives&lt;br /&gt;
N=ROMGOperation&lt;br /&gt;
O=&lt;br /&gt;
P=&lt;br /&gt;
Q=ThrowWeapon&lt;br /&gt;
R=ROManualReload&lt;br /&gt;
S=StrafeLeft&lt;br /&gt;
T=&lt;br /&gt;
U=TeamTalk&lt;br /&gt;
V=VoiceTalk&lt;br /&gt;
W=use&lt;br /&gt;
X=InGameChat&lt;br /&gt;
Y=Talk&lt;br /&gt;
Z=SwitchFireMode&lt;br /&gt;
Alt=&lt;br /&gt;
Attn=&lt;br /&gt;
Backslash=&lt;br /&gt;
Backspace=Jump&lt;br /&gt;
Cancel=&lt;br /&gt;
CapsLock=Button bSprint&lt;br /&gt;
Comma=StrafeLeft&lt;br /&gt;
CrSel=&lt;br /&gt;
Ctrl=Prone&lt;br /&gt;
Delete=Speak Local&lt;br /&gt;
Down=&lt;br /&gt;
End=Speak Team&lt;br /&gt;
Enter=InventoryActivate&lt;br /&gt;
Equals=GrowHUD&lt;br /&gt;
Escape=ShowMenu&lt;br /&gt;
ErEof=&lt;br /&gt;
Execute=&lt;br /&gt;
ExSel=&lt;br /&gt;
GreySlash=&lt;br /&gt;
GreyStar=ShowVoteMenu&lt;br /&gt;
GreyMinus=&lt;br /&gt;
GreyPlus=speech VEHICLE 9&lt;br /&gt;
Help=&lt;br /&gt;
home=Speak Public&lt;br /&gt;
Insert=WriteToLog&lt;br /&gt;
LControl=&lt;br /&gt;
Left=&lt;br /&gt;
LeftBracket=InventoryPrevious&lt;br /&gt;
LShift=&lt;br /&gt;
Minus=ShrinkHUD&lt;br /&gt;
NoName=&lt;br /&gt;
None=&lt;br /&gt;
OemClear=&lt;br /&gt;
PA1=&lt;br /&gt;
PageDown=shot&lt;br /&gt;
PageUp=&lt;br /&gt;
Pause=Pause&lt;br /&gt;
Period=StrafeRight&lt;br /&gt;
Play=&lt;br /&gt;
Print=&lt;br /&gt;
PrintScrn=&lt;br /&gt;
RControl=&lt;br /&gt;
Right=&lt;br /&gt;
RightBracket=InventoryNext&lt;br /&gt;
RShift=&lt;br /&gt;
ScrollLock=&lt;br /&gt;
Select=&lt;br /&gt;
Semicolon=Taunt gesture_point&lt;br /&gt;
Separator=&lt;br /&gt;
Shift=ToggleDuck&lt;br /&gt;
SingleQuote=Strafe&lt;br /&gt;
Slash=NextWeapon&lt;br /&gt;
Space=AltFire&lt;br /&gt;
Tab=ScoreToggle&lt;br /&gt;
Tilde=ConsoleToggle&lt;br /&gt;
Up=&lt;br /&gt;
Zoom=&lt;br /&gt;
LeftMouse=Fire&lt;br /&gt;
MiddleMouse=ROIronSights&lt;br /&gt;
RightMouse=Jump&lt;br /&gt;
MouseWheelDown=PrevWeapon&lt;br /&gt;
MouseWheelUp=NextWeapon&lt;br /&gt;
MouseX=Count bXAxis | Axis aMouseX Speed=2.0&lt;br /&gt;
MouseY=Count bYAxis | Axis aMouseY Speed=2.0&lt;br /&gt;
MouseZ=&lt;br /&gt;
NumLock=&lt;br /&gt;
NumPad6=speech VEH_ORDERS 5&lt;br /&gt;
NumPad5=speech VEH_ORDERS 2&lt;br /&gt;
NumPad4=speech VEH_ORDERS 4&lt;br /&gt;
NumPad3=speech VEH_ORDERS 8&lt;br /&gt;
NumPad2=speech VEH_ORDERS 3&lt;br /&gt;
NumPad1=speech VEH_ALERTS 0&lt;br /&gt;
NumPad0=speech VEH_ALERTS 3&lt;br /&gt;
NumPad7=speech VEH_ORDERS 8&lt;br /&gt;
NumPad8=speech VEH_ORDERS 1&lt;br /&gt;
NumPad9=speech VEH_ORDERS 9&lt;br /&gt;
NumPad9=StrafeRight&lt;br /&gt;
NumPadPeriod=&lt;br /&gt;
Joy1=&lt;br /&gt;
Joy2=Jump&lt;br /&gt;
Joy3=AltFire&lt;br /&gt;
Joy4=&lt;br /&gt;
Joy5=NextWeapon&lt;br /&gt;
Joy6=SwitchWeapon 2&lt;br /&gt;
Joy7=SwitchWeapon 3&lt;br /&gt;
Joy8=SwitchWeapon 4&lt;br /&gt;
Joy9=SwitchWeapon 9&lt;br /&gt;
Joy10=SwitchWeapon 0&lt;br /&gt;
Joy11=InventoryPrevious&lt;br /&gt;
Joy12=InventoryActivate&lt;br /&gt;
Joy13=MoveForward&lt;br /&gt;
Joy14=StrafeRight&lt;br /&gt;
Joy15=MoveBackward&lt;br /&gt;
Joy16=StrafeLeft&lt;br /&gt;
JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.1&lt;br /&gt;
JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.1 Invert=-1&lt;br /&gt;
JoyZ=&lt;br /&gt;
JoyR=&lt;br /&gt;
JoyU=&lt;br /&gt;
JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4&lt;br /&gt;
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4&lt;br /&gt;
JoySlider2=&lt;br /&gt;
UnknownF5=&lt;br /&gt;
UnknownF4=&lt;br /&gt;
Unknown10F=&lt;br /&gt;
Unknown10E=&lt;br /&gt;
MouseW=&lt;br /&gt;
UnknownE3=&lt;br /&gt;
UnknownE2=&lt;br /&gt;
UnknownE1=&lt;br /&gt;
UnknownE0=&lt;br /&gt;
UnknownDF=&lt;br /&gt;
UnknownDA=&lt;br /&gt;
UnknownD9=&lt;br /&gt;
UnknownD8=&lt;br /&gt;
UnknownC7=&lt;br /&gt;
UnknownC6=&lt;br /&gt;
Mouse8=&lt;br /&gt;
Mouse7=&lt;br /&gt;
Mouse6=&lt;br /&gt;
Mouse5=&lt;br /&gt;
Mouse4=&lt;br /&gt;
Unicode=&lt;br /&gt;
UnknownB8=&lt;br /&gt;
UnknownB7=&lt;br /&gt;
UnknownB6=&lt;br /&gt;
UnknownB5=&lt;br /&gt;
UnknownB4=&lt;br /&gt;
UnknownB3=&lt;br /&gt;
UnknownB2=&lt;br /&gt;
UnknownB1=&lt;br /&gt;
UnknownB0=&lt;br /&gt;
UnknownAF=&lt;br /&gt;
UnknownAE=&lt;br /&gt;
UnknownAD=&lt;br /&gt;
UnknownAC=&lt;br /&gt;
UnknownAB=&lt;br /&gt;
UnknownAA=&lt;br /&gt;
UnknownA9=&lt;br /&gt;
UnknownA8=&lt;br /&gt;
UnknownA7=&lt;br /&gt;
UnknownA6=&lt;br /&gt;
UnknownA5=&lt;br /&gt;
UnknownA4=&lt;br /&gt;
Unknown9F=&lt;br /&gt;
Unknown9E=&lt;br /&gt;
Unknown9D=&lt;br /&gt;
Unknown9C=&lt;br /&gt;
Unknown9B=&lt;br /&gt;
Unknown9A=&lt;br /&gt;
Unknown99=&lt;br /&gt;
Unknown98=&lt;br /&gt;
Unknown97=&lt;br /&gt;
Unknown96=&lt;br /&gt;
Unknown95=&lt;br /&gt;
Unknown94=&lt;br /&gt;
Unknown93=&lt;br /&gt;
Unknown92=&lt;br /&gt;
Unknown8F=&lt;br /&gt;
Unknown8E=&lt;br /&gt;
Unknown8D=&lt;br /&gt;
Unknown8C=&lt;br /&gt;
Unknown8B=&lt;br /&gt;
Unknown8A=&lt;br /&gt;
Unknown89=&lt;br /&gt;
Unknown88=&lt;br /&gt;
Unknown5F=&lt;br /&gt;
Unknown5E=&lt;br /&gt;
Unknown5D=&lt;br /&gt;
Unknown5C=&lt;br /&gt;
Unknown5B=&lt;br /&gt;
Unknown40=&lt;br /&gt;
Unknown3F=&lt;br /&gt;
Unknown3E=&lt;br /&gt;
Unknown3D=&lt;br /&gt;
Unknown3C=&lt;br /&gt;
Unknown3B=&lt;br /&gt;
Unknown3A=&lt;br /&gt;
Unknown1F=&lt;br /&gt;
Unknown1E=&lt;br /&gt;
Unknown1D=&lt;br /&gt;
Unknown1C=&lt;br /&gt;
Unknown1A=&lt;br /&gt;
Unknown19=&lt;br /&gt;
Unknown18=&lt;br /&gt;
Unknown17=&lt;br /&gt;
Unknown16=&lt;br /&gt;
Unknown15=&lt;br /&gt;
Unknown0F=&lt;br /&gt;
Unknown0E=&lt;br /&gt;
Unknown0C=&lt;br /&gt;
Unknown0B=&lt;br /&gt;
Unknown0A=&lt;br /&gt;
Unknown07=&lt;br /&gt;
Unknown06=&lt;br /&gt;
Unknown05=&lt;br /&gt;
StrProperty0=&lt;br /&gt;
Aliases[38]=(Command=,Alias=)&lt;br /&gt;
Aliases[39]=(Command=,Alias=)&lt;br /&gt;
&lt;br /&gt;
[Engine.Controller]&lt;br /&gt;
Handedness=1.000000&lt;br /&gt;
&lt;br /&gt;
[Engine.PlayerController]&lt;br /&gt;
bNeverSwitchOnPickup=false&lt;br /&gt;
bNoVoiceMessages=false&lt;br /&gt;
bNoTextToSpeechVoiceMessages=true&lt;br /&gt;
bOnlySpeakTeamText=false&lt;br /&gt;
TextToSpeechVoiceVolume=1.000000&lt;br /&gt;
bNoVoiceTaunts=false&lt;br /&gt;
bNoAutoTaunts=false&lt;br /&gt;
bAutoTaunt=false&lt;br /&gt;
bNoMatureLanguage=false&lt;br /&gt;
AnnouncerVolume=4&lt;br /&gt;
AnnouncerLevel=2&lt;br /&gt;
DesiredFOV=85.000000&lt;br /&gt;
DefaultFOV=85.000000&lt;br /&gt;
FOVAngle=90.0&lt;br /&gt;
bLookUpStairs=False&lt;br /&gt;
bSnapToLevel=False&lt;br /&gt;
bAlwaysMouseLook=True&lt;br /&gt;
bKeyboardLook=True&lt;br /&gt;
bAlwaysLevel=False&lt;br /&gt;
ngSecretSet=False&lt;br /&gt;
EnemyTurnSpeed=45000&lt;br /&gt;
InputClass=Class'Engine.PlayerInput'&lt;br /&gt;
TeamBeaconMaxDist=4000.000000&lt;br /&gt;
TeamBeaconPlayerInfoMaxDist=1200.000000&lt;br /&gt;
TeamBeaconTexture=TeamSymbols.TeamBeaconT&lt;br /&gt;
TeamBeaconTeamColors[0]=(B=0,G=0,R=180,A=255)&lt;br /&gt;
TeamBeaconTeamColors[1]=(B=200,G=80,R=80,A=255)&lt;br /&gt;
TeamBeaconCustomColor=(B=0,G=255,R=255,A=255)&lt;br /&gt;
TeamBeaconUseCustomColor=True&lt;br /&gt;
bSmallWeapons=true&lt;br /&gt;
bEnableWeaponForceFeedback=False&lt;br /&gt;
bEnablePickupForceFeedback=False&lt;br /&gt;
bEnableDamageForceFeedback=False&lt;br /&gt;
bEnableGUIForceFeedback=False&lt;br /&gt;
bDynamicNetSpeed=True&lt;br /&gt;
bLandingShake=true&lt;br /&gt;
DemoMenuClass=GUI2K4.UT2K4DemoPlayback&lt;br /&gt;
AutoJoinMask=5&lt;br /&gt;
bEnableInitialChatRoom=True&lt;br /&gt;
MidGameMenuClass=ROInterface.RODisconnectOptionPage&lt;br /&gt;
;AdminMenuClass=GUI2K4.RemoteAdmin&lt;br /&gt;
ChatPasswordMenuClass=GUI2K4.UT2K4ChatPassword&lt;br /&gt;
VoiceChatCodec=CODEC_48NB&lt;br /&gt;
VoiceChatLANCodec=CODEC_96WB&lt;br /&gt;
bAimingHelp=False&lt;br /&gt;
bEnableStatsTracking=False&lt;br /&gt;
ScreenFlashScaling=1.000000&lt;br /&gt;
TimeMarginSlack=0.000000&lt;br /&gt;
StatsUsername=&lt;br /&gt;
StatsPassword=&lt;br /&gt;
DynamicPingThreshold=400.000000&lt;br /&gt;
LastActiveChannel=&lt;br /&gt;
ChatPassword=&lt;br /&gt;
DefaultActiveChannel=&lt;br /&gt;
AdminMenuClass=GUI2K4.RemoteAdmin&lt;br /&gt;
&lt;br /&gt;
[Engine.Pawn]&lt;br /&gt;
Bob=0.006000&lt;br /&gt;
bWeaponBob=True&lt;br /&gt;
bNoCoronas=False&lt;br /&gt;
AmbientSoundScaling=0.800000&lt;br /&gt;
&lt;br /&gt;
[Engine.Vehicle]&lt;br /&gt;
bVehicleShadows=True&lt;br /&gt;
bDesiredBehindView=True&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[Engine.Player]&lt;br /&gt;
ConfiguredInternetSpeed=10000&lt;br /&gt;
ConfiguredLanSpeed=20000&lt;br /&gt;
&lt;br /&gt;
[Engine.HUD]&lt;br /&gt;
bSmallWeaponBar=True&lt;br /&gt;
bHideHUD=false&lt;br /&gt;
HudOpacity=255.000000&lt;br /&gt;
HudScale=1.000000&lt;br /&gt;
HudCanvasScale=1.000000&lt;br /&gt;
bMessageBeep=true&lt;br /&gt;
bShowWeaponInfo=true&lt;br /&gt;
bShowWeaponBar=False&lt;br /&gt;
bShowPersonalInfo=true&lt;br /&gt;
bShowPoints=False&lt;br /&gt;
bCrosshairShow=true&lt;br /&gt;
bShowPortrait=True&lt;br /&gt;
bNoEnemyNames=True&lt;br /&gt;
CrosshairScale=1.000000&lt;br /&gt;
CrosshairOpacity=1.000000&lt;br /&gt;
CrosshairStyle=0&lt;br /&gt;
ConsoleMessageCount=8&lt;br /&gt;
ConsoleFontSize=5&lt;br /&gt;
MessageFontOffset=0&lt;br /&gt;
CrossHairColor=(B=255,G=255,R=255,A=255)&lt;br /&gt;
&lt;br /&gt;
[XGame.xDeathMessage]&lt;br /&gt;
bNoConsoleDeathMessages=False&lt;br /&gt;
&lt;br /&gt;
[XInterface.GUIController]&lt;br /&gt;
MenuMouseSens=1.25&lt;br /&gt;
bModAuthor=false&lt;br /&gt;
bExpert=false&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.UT2K4GUIController]&lt;br /&gt;
MenuMouseSens=1.250000&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.SettingsTabs]&lt;br /&gt;
bExpert=False&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.UT2K4Browser_ServerListBox]&lt;br /&gt;
FiltersPage=GUI2K4.SimpleFilterPage&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.UT2K4ServerLoading]&lt;br /&gt;
Backgrounds=2k4Menus.Loading.loadingscreen1&lt;br /&gt;
Backgrounds=2k4Menus.Loading.loadingscreen2&lt;br /&gt;
Backgrounds=2k4Menus.Loading.loadingscreen2&lt;br /&gt;
Backgrounds=2k4Menus.Loading.loadingscreen4&lt;br /&gt;
&lt;br /&gt;
[DemoRecording]&lt;br /&gt;
DemoMask=Demo%td&lt;br /&gt;
&lt;br /&gt;
[Screenshots]&lt;br /&gt;
ShotMask=Shot%c&lt;br /&gt;
ShotCount=15&lt;br /&gt;
ShotDir=..\Screenshots&lt;br /&gt;
&lt;br /&gt;
[Engine.TextToSpeechAlias]&lt;br /&gt;
RemoveCharacters=|:][}{^/\~()*&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;gg&amp;quot;),ReplaceWord=&amp;quot;good game&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;rofl&amp;quot;,&amp;quot;rotfl&amp;quot;,&amp;quot;rotflmao&amp;quot;),ReplaceWord=&amp;quot;rolls on floor laughing!&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;lol&amp;quot;),ReplaceWord=&amp;quot;laughing out loud!&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;thx&amp;quot;),ReplaceWord=&amp;quot;thanks&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;np&amp;quot;),ReplaceWord=&amp;quot;no problem&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;:)&amp;quot;,&amp;quot;:-)&amp;quot;,&amp;quot;:P&amp;quot;),ReplaceWord=&amp;quot;smile&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;;)&amp;quot;,&amp;quot;;-)&amp;quot;,&amp;quot;;P&amp;quot;),ReplaceWord=&amp;quot;wink&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;omg&amp;quot;,&amp;quot;omfg&amp;quot;),ReplaceWord=&amp;quot;oh my god!&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;ns&amp;quot;),ReplaceWord=&amp;quot;nice shot&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;hf&amp;quot;),ReplaceWord=&amp;quot;have fun&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;fc&amp;quot;),ReplaceWord=&amp;quot;flag carrier&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;ih&amp;quot;),ReplaceWord=&amp;quot;incoming high&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;iw&amp;quot;),ReplaceWord=&amp;quot;incoming low&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;ir&amp;quot;),ReplaceWord=&amp;quot;incoming right&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;il&amp;quot;),ReplaceWord=&amp;quot;incoming left&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;thx&amp;quot;),ReplaceWord=&amp;quot;thanks&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;gl&amp;quot;),ReplaceWord=&amp;quot;good luck&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;cya&amp;quot;),ReplaceWord=&amp;quot;seeya&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;gj&amp;quot;),ReplaceWord=&amp;quot;good job&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;ty&amp;quot;),ReplaceWord=&amp;quot;thank you&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;bbl&amp;quot;),ReplaceWord=&amp;quot;be back later&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;brb&amp;quot;),ReplaceWord=&amp;quot;be right back&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;bbiab&amp;quot;),ReplaceWord=&amp;quot;be back in a bit&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;woot&amp;quot;,&amp;quot;w00t&amp;quot;),ReplaceWord=&amp;quot;woute&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;woot!&amp;quot;,&amp;quot;w00t!&amp;quot;),ReplaceWord=&amp;quot;woute!&amp;quot;)&lt;br /&gt;
Aliases=(MatchWords=(&amp;quot;woohoo&amp;quot;),ReplaceWord=&amp;quot;woo who&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[UnrealGame.UnrealPlayer]&lt;br /&gt;
CustomStatusAnnouncerPack=&lt;br /&gt;
CustomRewardAnnouncerPack=&lt;br /&gt;
CustomizedAnnouncerPack=&lt;br /&gt;
MaxRecentServers=25&lt;br /&gt;
bDontShowLoginMenu=False&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.UT2K4IRC_Page]&lt;br /&gt;
bIRCTextToSpeechEnabled=False&lt;br /&gt;
&lt;br /&gt;
[WindowPositions]&lt;br /&gt;
GameLog=(X=110,Y=145,XL=512,YL=256)&lt;br /&gt;
CrashBox=(X=241,Y=247,XL=542,YL=274)&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROMainMenu]&lt;br /&gt;
MenuSong=Menu_music_old&lt;br /&gt;
AcceptedEULA=True&lt;br /&gt;
&lt;br /&gt;
[ROEngine.ROPlayer]&lt;br /&gt;
bShowMapOnFirstSpawn=True&lt;br /&gt;
GlobalDetailLevel=6&lt;br /&gt;
bUseBlurEffect=False&lt;br /&gt;
bShowHints=True&lt;br /&gt;
bInterpolatedTankThrottle=True&lt;br /&gt;
bInterpolatedVehicleThrottle=False&lt;br /&gt;
bDebuggingVoiceChat=False&lt;br /&gt;
bAutoDemoRec=False&lt;br /&gt;
EnemyTurnSpeed=45000&lt;br /&gt;
InputClass=Class'ROEngine.ROPlayerInput'&lt;br /&gt;
MidGameMenuClass=ROInterface.RODisconnectOptionPage&lt;br /&gt;
DemoMenuClass=GUI2K4.UT2K4DemoPlayback&lt;br /&gt;
AdminMenuClass=GUI2K4.RemoteAdmin&lt;br /&gt;
ChatPasswordMenuClass=GUI2K4.UT2K4ChatPassword&lt;br /&gt;
&lt;br /&gt;
[XGame.xPlayer]&lt;br /&gt;
bClassicTrans=False&lt;br /&gt;
&lt;br /&gt;
[ROEngine.ROPawn]&lt;br /&gt;
bPlayOwnFootsteps=True&lt;br /&gt;
bPlayerShadows=True&lt;br /&gt;
bBlobShadow=True&lt;br /&gt;
PlacedCharacterName=Soldier&lt;br /&gt;
PlacedFemaleCharacterName=&lt;br /&gt;
&lt;br /&gt;
[Engine.PlayerInput]&lt;br /&gt;
bInvertMouse=True&lt;br /&gt;
MouseSmoothingMode=0&lt;br /&gt;
MouseSmoothingStrength=0.300000&lt;br /&gt;
MouseSensitivity=1.250000&lt;br /&gt;
MouseSamplingTime=0.008333&lt;br /&gt;
MouseAccelThreshold=0.000000&lt;br /&gt;
DoubleClickTime=0.000000&lt;br /&gt;
bEnableDodging=True&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROUT2K4Tab_MainSP]&lt;br /&gt;
LastSelectedMap=RO-HedgeHog&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.UT2K4Tab_MainBase]&lt;br /&gt;
bOnlyShowOfficial=False&lt;br /&gt;
bOnlyShowCustom=False&lt;br /&gt;
MaplistEditorMenu=ROInterface.ROMaplistEditor&lt;br /&gt;
&lt;br /&gt;
[ROEngine.ROHintManager]&lt;br /&gt;
bUsedUpHints[0]=1&lt;br /&gt;
bUsedUpHints[1]=1&lt;br /&gt;
bUsedUpHints[2]=1&lt;br /&gt;
bUsedUpHints[3]=1&lt;br /&gt;
bUsedUpHints[4]=1&lt;br /&gt;
bUsedUpHints[5]=1&lt;br /&gt;
bUsedUpHints[6]=1&lt;br /&gt;
bUsedUpHints[7]=1&lt;br /&gt;
bUsedUpHints[8]=1&lt;br /&gt;
bUsedUpHints[9]=1&lt;br /&gt;
bUsedUpHints[10]=1&lt;br /&gt;
bUsedUpHints[11]=1&lt;br /&gt;
bUsedUpHints[12]=0&lt;br /&gt;
bUsedUpHints[13]=1&lt;br /&gt;
bUsedUpHints[14]=1&lt;br /&gt;
bUsedUpHints[15]=1&lt;br /&gt;
bUsedUpHints[16]=1&lt;br /&gt;
bUsedUpHints[17]=1&lt;br /&gt;
bUsedUpHints[18]=1&lt;br /&gt;
bUsedUpHints[19]=1&lt;br /&gt;
bUsedUpHints[20]=1&lt;br /&gt;
bUsedUpHints[21]=1&lt;br /&gt;
bUsedUpHints[22]=1&lt;br /&gt;
bUsedUpHints[23]=1&lt;br /&gt;
bUsedUpHints[24]=1&lt;br /&gt;
bUsedUpHints[25]=0&lt;br /&gt;
bUsedUpHints[26]=0&lt;br /&gt;
bUsedUpHints[27]=0&lt;br /&gt;
bUsedUpHints[28]=0&lt;br /&gt;
bUsedUpHints[29]=0&lt;br /&gt;
bUsedUpHints[30]=0&lt;br /&gt;
bUsedUpHints[31]=0&lt;br /&gt;
bUsedUpHints[32]=0&lt;br /&gt;
bUsedUpHints[33]=0&lt;br /&gt;
bUsedUpHints[34]=0&lt;br /&gt;
bUsedUpHints[35]=0&lt;br /&gt;
bUsedUpHints[36]=0&lt;br /&gt;
bUsedUpHints[37]=0&lt;br /&gt;
bUsedUpHints[38]=0&lt;br /&gt;
bUsedUpHints[39]=0&lt;br /&gt;
bUsedUpHints[40]=0&lt;br /&gt;
bUsedUpHints[41]=0&lt;br /&gt;
bUsedUpHints[42]=0&lt;br /&gt;
bUsedUpHints[43]=0&lt;br /&gt;
bUsedUpHints[44]=0&lt;br /&gt;
bUsedUpHints[45]=0&lt;br /&gt;
bUsedUpHints[46]=0&lt;br /&gt;
bUsedUpHints[47]=0&lt;br /&gt;
bUsedUpHints[48]=0&lt;br /&gt;
bUsedUpHints[49]=0&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.Settings_Tabs]&lt;br /&gt;
bExpert=True&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROUT2k4ServerBrowser]&lt;br /&gt;
CurrentGameType=ROEngine.ROTeamGame&lt;br /&gt;
bPlayerVerified=True&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.UT2k4MainPage]&lt;br /&gt;
TotalUnlockedCharacters=&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROUT2k4Browser_ServerListPageFavorites]&lt;br /&gt;
RulesListBoxClass=GUI2K4.UT2K4Browser_RulesListBox&lt;br /&gt;
PlayersListBoxClass=GUI2K4.UT2K4Browser_PlayersListBox&lt;br /&gt;
MainSplitterPosition=0.399323&lt;br /&gt;
DetailSplitterPosition=0.460938&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.096562,0.446875,0.292812,0.110625,0.150000))&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.564287,0.500000))&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.340000,0.220000,0.286591,0.220000))&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROUT2k4Browser_ServerListPageLAN]&lt;br /&gt;
RulesListBoxClass=GUI2K4.UT2K4Browser_RulesListBox&lt;br /&gt;
PlayersListBoxClass=GUI2K4.UT2K4Browser_PlayersListBox&lt;br /&gt;
MainSplitterPosition=0.665672&lt;br /&gt;
DetailSplitterPosition=0.460938&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.096562,0.446875,0.292812,0.110625,0.150000))&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.564287,0.500000))&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.340000,0.220000,0.286591,0.220000))&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROUT2k4Browser_ServerListPageBuddy]&lt;br /&gt;
BuddySplitterPosition=0.597582&lt;br /&gt;
BuddyListBoxClass=GUI2K4.UT2K4Browser_BuddyListBox&lt;br /&gt;
RulesListBoxClass=GUI2K4.UT2K4Browser_RulesListBox&lt;br /&gt;
PlayersListBoxClass=GUI2K4.UT2K4Browser_PlayersListBox&lt;br /&gt;
MainSplitterPosition=0.184326&lt;br /&gt;
DetailSplitterPosition=0.319135&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.096562,0.493471,0.206944,0.102535,0.150000))&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.498144,0.500000))&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.473428,0.185665,0.226824,0.220000))&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROUT2k4Browser_ServerListPageInternet]&lt;br /&gt;
PlayCount=10&lt;br /&gt;
ShowAt=10&lt;br /&gt;
RulesListBoxClass=GUI2K4.UT2K4Browser_RulesListBox&lt;br /&gt;
PlayersListBoxClass=GUI2K4.UT2K4Browser_PlayersListBox&lt;br /&gt;
MainSplitterPosition=0.665672&lt;br /&gt;
DetailSplitterPosition=0.460938&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.096562,0.446875,0.292812,0.110625,0.150000))&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.564287,0.500000))&lt;br /&gt;
HeaderColumnSizes=(ColumnSizes=(0.340000,0.220000,0.286591,0.220000))&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROUT2k4IRC_System]&lt;br /&gt;
NewNickMenu=GUI2K4.UT2K4IRC_NewNick&lt;br /&gt;
ChanKeyMenu=GUI2K4.UT2K4IRC_ChanKey&lt;br /&gt;
MainSplitterPosition=0.500000&lt;br /&gt;
MaxChatScrollback=250&lt;br /&gt;
InputHistorySize=16&lt;br /&gt;
IRCTextColor=(B=160,G=160,R=160,A=0)&lt;br /&gt;
IRCNickColor=(B=255,G=150,R=150,A=0)&lt;br /&gt;
IRCActionColor=(B=0,G=200,R=230,A=0)&lt;br /&gt;
IRCInfoColor=(B=160,G=130,R=130,A=0)&lt;br /&gt;
IRCLinkColor=(B=150,G=150,R=255,A=0)&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.UT2k4IRC_System]&lt;br /&gt;
OldPlayerName=_KaszpiR_&lt;br /&gt;
NickName=Kasz_ro&lt;br /&gt;
FullName=_KaszpiR_&lt;br /&gt;
UserIdent=u2880439&lt;br /&gt;
DefaultChannel=&lt;br /&gt;
&lt;br /&gt;
[ROInterface.ROUT2k4IRC_Channel]&lt;br /&gt;
MainSplitterPosition=0.877920&lt;br /&gt;
MaxChatScrollback=250&lt;br /&gt;
InputHistorySize=16&lt;br /&gt;
IRCTextColor=(B=160,G=160,R=160,A=0)&lt;br /&gt;
IRCNickColor=(B=150,G=150,R=255,A=0)&lt;br /&gt;
IRCActionColor=(B=0,G=200,R=230,A=0)&lt;br /&gt;
IRCInfoColor=(B=130,G=130,R=160,A=0)&lt;br /&gt;
IRCLinkColor=(B=150,G=150,R=255,A=0)&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.BA64ArmoredCar_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=375.000000&lt;br /&gt;
&lt;br /&gt;
[ROEngine.ROHud]&lt;br /&gt;
bShowCompass=True&lt;br /&gt;
bShowMapUpdatedText=True&lt;br /&gt;
&lt;br /&gt;
[XInterface.HudBase]&lt;br /&gt;
bHideWeaponName=False&lt;br /&gt;
CustomHUDColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
bUseCustomWeaponCrosshairs=True&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.IS2Tank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T3485CannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T3485Tank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.IS2CannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T3485MountedTankMGPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.Halftrack_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=1000.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.Sdkfz251PassengerOne]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.TigerTankCannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.TigerTank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIVF2Tank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIVF2CannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIVF2MountedMGPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.TigerMountedMGPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PantherCannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIIITank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIIICannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIIIMountedMGPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIVF1Tank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[RORoles.RURiflemanPawn]&lt;br /&gt;
bPlayOwnFootsteps=True&lt;br /&gt;
&lt;br /&gt;
[RORoles.GERiflemanPawn]&lt;br /&gt;
bPlayOwnFootsteps=True&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.BA64ArmoredCar]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=375.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.BA64GunPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.SU76Destroyer]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.SU76CannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T3476Tank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T3476TankCannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PantherTank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PantherMountedMGPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.SU76Destroyer_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T3485MountedMGPawn_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T3485Tank_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T3485CannonPawn_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.Sdkfz251Transport]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=1000.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.Sdkfz251GunPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.KV1Tank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.KV1CannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.TigerTank_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.TigerCannonPawn_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIVF2Tank_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.PanzerIVF2CannonPawn_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.Stug3Destroyer]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.Stug3CannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[GUI2K4.UT2K4InGameChat]&lt;br /&gt;
DefaultLeft=0.099327&lt;br /&gt;
DefaultTop=0.064426&lt;br /&gt;
DefaultWidth=0.779688&lt;br /&gt;
DefaultHeight=0.847083&lt;br /&gt;
FadeTime=0.350000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.IS2Tank_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.IS2CannonPawn_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T60Tank]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.T60CannonPawn]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=300.000000&lt;br /&gt;
&lt;br /&gt;
[ROVehicles.Stug3Destroyer_Snow]&lt;br /&gt;
CrossHairColor=(B=0,G=0,R=0,A=0)&lt;br /&gt;
CrosshairX=0.000000&lt;br /&gt;
CrosshairY=0.000000&lt;br /&gt;
CrosshairTexture=None&lt;br /&gt;
bDesiredBehindView=False&lt;br /&gt;
TPCamDistance=600.000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/c&amp;gt;&lt;/div&gt;</summary>
		<author><name>KaszpiR</name></author>	</entry>

	</feed>