ETQW Pro server.cfg
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KaszpiR (dyskusja | edycje)
(Nowa strona: jede z konfigow serwerów QWCup.pl <c> // Etqw server config created by _KaszpiR_ // Date created: 2008-03-28 (yyyy-mm-dd) ////////////////////////////////////////////// // Public and...)
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(Nowa strona: jede z konfigow serwerów QWCup.pl <c> // Etqw server config created by _KaszpiR_ // Date created: 2008-03-28 (yyyy-mm-dd) ////////////////////////////////////////////// // Public and...)
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Wersja z 19:13, 24 kwi 2008
jede z konfigow serwerów QWCup.pl
// Etqw server config created by _KaszpiR_ // Date created: 2008-03-28 (yyyy-mm-dd) ////////////////////////////////////////////// // Public and contact options set si_adminname "_KaszpiR_" // admin name set si_website "http://qwcup.pl" // server site set si_email "kaszpir@gmail.com" // admin mail set si_irc "#qwcup.pl" // irc channel ////////////////////////////////////////////// // General options //set si_name "^1[^2QWCup.pl^1] #1 ^3@ ^8GamesNet^f.^8pl" //server name set si_name "Bagno.hlds.pl" //server name set net_LANServer "0" // lan server only (not internet one), 1 = yes, 0 = no, default = "0" set si_maxPlayers "14" // maximum players on server, from 0 to 32 set si_privateClients "1" // number of reserved slots, keep it low, like 2 ////////////////////////////////////////////// // Passwords set si_needpass "1" // is password required to join server, 1 = yes, 0 = no, default = "0" set g_password "34fg" // password to join server, default "" - empy set g_privatePassword "kdj743" // private password to get into the reserved slot set net_serverRemoteConsolePassword "43d9arb4zdfu" // rcon password ////////////////////////////////////////////// // Game options set si_minPlayers "0" // minimum number of players to start a game set si_readyPercent "40" // percent of players that are ready that ends warmup mode and starts coutdown to game start set g_warmup "0.5" // warmup time, float, fraction of miutes, default 0.5 = 30sec, 0.25 = 15sec set g_allowLateJoin "1" // allow players joined server to join allready running game, 1 = allow, 0 = not allowed (they will be on spect), default = "1" set g_warmupDamage "1" // enable team damage during warmup, 1 = enable, 0 = disable, default = "0" ////////////////////////////////////////////// // Voting options set si_disableVoting "0" // disable voting, 1 = disable voting, 0 = allow voting, default = "0" set g_votePassPercentage "51" // percentage to accept voting result for such things like vote change map etc, range from 0 (any vote allows change) to 100 (all users must agree) set g_voteWait "2.5" // delay in minutes for how long player cannot initiate another voting , to avoid vote spam. ////////////////////////////////////////////// // Message of the Day (motd) // motd lines that show on bottom left when awaiting for map load set si_motd_1 "http://qwcup.pl" set si_motd_2 "HeadAdmin: _KaszpiR_" set si_motd_3 "Wszelkie problemy na forum" set si_motd_4 "http://quakewars.pl" set si_motd_5 "Serwery dzieki GamesNet.pl" ////////////////////////////////////////////// // Bot settings bot_enable "0" // activate bots or not, 1 = enable, 0 = disable, default = "0" ////////////////////////////////////////////// // Other options g_allowComplaint_charge "0" // allow complaints for teamkills with charges, default = "0" g_allowComplaint_explosives "0" // allow complaints for teamkills with explosive weapons and items, default = "1" g_allowComplaint_firesupport "0" // allow complaints for teamkills with fire support, default = "1" g_allowComplaint_vehicles "0" // allow complaints for teamkills with vehicle, default = "1" g_autoFireTeam "0" // prompt to join a fireteam when switching to a new team, default = "0" g_autoReadyPercent "40" // percentage of a full server that must be in game for auto ready to start, default = "50" g_autoReadyWait "1" // length of time (in minutes) auto ready will wait before starting the countdown, default = "1" g_complaintGUIDLimit "3" // total complaints received from different players at which a player will be kicked, default = "4" g_complaintLimit "4" // total complaints at which a player will be kicked, default = "6" g_disableFootsteps "0" // enable/disable footsteps, default = "0" g_disableGlobalAudio "0" // disable global VOIP communication, default = "0" g_disableTransportDebris "0" // the parts of a destroyed/decayed vehicle that are just there for visuals and don't actually interact with anything, default = "0" g_disableVehicleSpawns "0" // disables vehicles spawning from construction pads, default = "0" g_execMapConfigs "0" // execute map cfg with same name, default = "0" g_gameReviewPause "0.5" // time (in minutes) for scores review time, default = "0.5" g_gravity "1066" // gravity, default = "1066" g_kickBanLength "5" // length of time (in minutes) a kicked player will be banned for, default = "2" g_logDebugText "0" // dunno, default = "0" g_logObjectives "0" // log objective completion info, default = "1" g_logProficiency "0" // log proficiency data, default = "1" g_maxPlayerWarnings "3" // maximum warnings before player is kicked, default = "0" g_maxSpectateTime "0" // maximum length of time (in minutes) a player may spectate for, default = "0" g_maxVoiceChats "8" // maximum number of voice chats a player may do in a period of time, default = "4" g_maxVoiceChatsOver "30" // time over which the maximum number of voice chat limit is applied, default = "30" g_muteSpecs "0" // send all spectator global chat to team chat, default = "0" g_noBotSpectate "1" // disables the ability to spectate bots, default = "0" g_noRouteConstraintKick "1" // enables/disables players being kicked for deviating from routes, default = "0" g_noRouteMaskDestruction "1" // enables/disables the mcp being destroyed when driven outside the mask, default = "0" g_noVehicleDecay "0" // enables / disables vehicle decay, default = "0" g_playerPushForce "0" // force players can be pushed by other players, default = "200" g_showPlayerArrows "1" // enable/disable arrows above the heads of players, off = 0, all = 1, friendly only = 2, default = "1" g_stopWatchMode "0" // stopwatch mode, 0 = ABBA, 1 = ABAB, default = "0" g_teamSwitchDelay "0" // delay (in seconds) before player can change teams again, default = "5" g_timeoutToSpec "0" // timeout (in minutes) for players who are AFK to go into spectator mode, 0 = disabled, default = "0" g_useBotsInPlayerTotal "1" // should bots count towards the number of players required to start the game?, default = "1" g_useSimpleStats "0" // only look up local server stats, default = "0" g_votePassPercentage "51" // percentage of yes votes required for a vote to pass, default = "51" g_voteWait "1" // delay (in minutes) before player may perform a callvote again, default = "2.5" g_warmupDamage "1" // enable/disable players taking damage during warmup, default = "1" g_writeStats "1" // write stats txt files at the end of maps, default = "0" g_xpSave "0" // stores xp for disconnected players which will be given back if they reconnect, default = "1" g_warmup "0.5" // warmup time after everyone ready, % of minute logFile "2" // 1 = buffer log, 2 = flush after each print, default = "0" //logFileName "logs/ETQW_$Y-$M-$D_$h-$m-dbg.log" // name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second, default = "console.log" logFileName "logs/etqwlog.log" logTimeStamps "1" // add time stamps to console log, default = "0" net_allowCheats "0" // allow cheats in network game, default = "0" net_LANForceAuth "0" // force authentication on LAN games, default = "0" net_serverAllowServerMod "0" // allow server-side mods, default = "0" net_serverClientTimeout "20" // client time out in seconds, default = "40" net_serverMaxClientRate "16000" // maximum rate to a client in bytes/sec, default = "16000" net_serverMaxReservedClientSlots "2" // maximum number of player slots reserved for session invites, default = "2" net_serverPunkbusterEnabled "1" // is server side PunkBuster enabled?, default = "0" net_serverReloadEngine "0" // perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0, default = "0" net_serverZombieTimeout "5" // disconnected client timeout (in seconds), default = "5" net_updateAutoDownload "1" // control auto download of game updates. 0 = disabled, 1 = prompt on client, auto download on server, 2 = always auto download, default = "1" net_updateAutoExecute "1" // execute the installer once downloaded. 0 = disabled, 1 = yes on client, not on server, 2 = yes, default = "1" net_useUPnP "0" // use UPnP for external address identification, default = "1" net_serverSnapshotDelay "3" // updates sent to clients every x frames, lowest 1, default 3, lower is better si_adminStart "0" // admin required to start the match, default = "0" si_allowLateJoin "1" // enable/disable players joining a match in progress, default = "1" si_antiLag "1" // server does antilag on players, default = "1" si_antiLagForgiving "0" // how forgiving the antilag is - the higher, the more forgiving, default = "0" si_antiLagOnly "0" // ONLY use antilag, default = "0" si_disableGlobalChat "0" // disable global text communication, default = "0" si_gameReviewReadyWait "0" // wait for players to ready up before going to the next map, default = "0" si_noProficiency "1" // enable/disable XP, default = "0" si_pure "1" // server is pure and does not allow modified data, default = "1" si_rules "sdGameRulesStopWatch" // ruleset for game, default = "sdGameRulesCampaign", can be "sdGameRulesCampaign", "sdGameRulesObjective" or "sdGameRulesStopWatch" si_spectators "1" // 1 = allow spectators, 0 = require all clients to play, default = "1" si_teamDamage "1" // enable team damage, default = "1" si_teamForceBalance "1" // stop players from unbalancing teams, default = "1" ////////////////////////////////////////////// // Fast WWW download net_serverDlBaseURL "http://quakewars.pl/pliki/server/" //base URL for the download redirection, net_serverDlTable "*" //pak names for which download is provided, seperated by semicolon - use a * to mark all paks net_serverDownload "2" //enable server download redirects. 0: off 1: client exits and opens si_serverURL in web browser 2: client downloads pak files from an URL and connects again. ////////////////////////////////////////////// // ETQWTV seta g_viewerPassword "346n0fd" // private client viewer pass! DO NOT SHARE THIS PW seta ri_useViewerPass "0" seta g_repeaterPassword "jakistam1Rep" // repeaterPW syntax: CLANTAG+Rep eg: tierRep 4kRep seta g_privateViewerPassword "4357hgj67" // private viewer pw for clients DO NOT SHARE THIS PW seta net_spawnRepeater "1" // tv server seta net_repeaterPort "27777" seta ri_maxViewers "5" // 3 repeaters per Matchserver (no clients allowed is imo a good setup) // Custom configs exec community.cfg exec lowmem.cfg ////////////////////////////////////////////// // Mapcycle // Area22 // Ark // Island // Refinery // Salvage // Sewer // Volcano set m1 "set g_nextMap $m2; spawnServer area22" set m2 "set g_nextMap $m3; spawnServer ark" set m3 "set g_nextMap $m4; spawnServer island" set m4 "set g_nextMap $m5; spawnServer salvage" set m5 "set g_nextMap $m6; spawnServer sewer" set m6 "set g_nextMap $m1; spawnServer volcano" ////////////////////////////////////////////// // Initiate mapcycle vstr m1