Kas q1.cfg Q1

Od HLDS.pl
Wersja KaszpiR (dyskusja | edycje) z dnia 01:26, 16 wrz 2006
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// Generated by FuhQuake
 
// Key bindings
 
alias w8 "wait;wait;"
alias w8_ ""
alias safe_weapon "impulse 3 2"
alias cross_0 "crosshairimage crosshair-unknown-5;crosshairsize 1" //filled circle with dot
alias cross_1 "crosshairimage crosshair-unknown-7;crosshairsize 2" //big dot
alias cross_2 "crosshairimage crosshair-unknown-6;crosshairsize 1" // circle with dot
alias cross_3 "crosshairimage crosshair-unknown-6;crosshairsize 1.5" // bigger circle
 
alias rl "w8_;impulse 7 8 6 3 5 4 2 1;w8;if _$weapon == _rl cross_1 else cross_0;safe_weapon"
alias +rl "w8_;impulse 7 8 6 3 5 4 2 1;w8;if _$weapon == _rl cross_1 else cross_0;+attack;"
alias -rl "-attack;safe_weapon"
 
alias gl "w8_;impulse 6 7 8 3 5 4 2 1;w8;if _$weapon == _gl cross_2 else cross_0;safe_weapon"
alias +gl "w8_;impulse 6 7 8 3 5 4 2 1;w8;if _$weapon == _gl cross_2 else cross_0;+attack;"
alias -gl "-attack;safe_weapon"
 
alias lg "w8_;impulse 8 7 6 3 5 4 2 1;w8;if _$weapon == _lg cross_2 else cross_0;safe_weapon"
alias +lg "w8_;impulse 8 7 6 3 5 4 2 1;w8;if _$weapon == _lg cross_2 else cross_0;+attack;"
alias -lg "-attack;safe_weapon"
 
alias ng "w8_;impulse 5 8 7 6 3 4 2 1;w8;if _$weapon == _sng cross_2 else cross_0;safe_weapon"
alias +ng "w8_;impulse 5 8 7 6 3 4 2 1;w8;if _$weapon == _sng cross_2 else cross_0;+attack;"
alias -ng "-attack;safe_weapon"
 
alias sg "w8_;impulse 3 2 8 7 6 3 5 4 1;w8;if _$weapon == _ssg cross_3 else cross_0;safe_weapon"
alias +sg "w8_;impulse 3 2 8 7 6 3 5 4 1;w8;if _$weapon == _ssg cross_3 else cross_0;+attack;"
alias -sg "-attack;safe_weapon"
 
alias +at +attack
alias -at -attack
 
bind - "sizedown"
bind , ""
bind . ""
bind \ ""
bind ] ""
bind _ "sizedown"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind + "sizeup"
bind = "sizeup"
bind 1 "say :]"
bind 2 "say :["
bind 9 ""
bind a "gl;alias +at +gl;alias -at -gl"
bind ALT "+strafe"
bind b ""
bind BACKSPACE ""
bind CTRL "+attack"
bind d "+back"
bind DEL "+lookdown"
bind e "+forward"
bind END "centerview"
bind ENTER ""
bind ESCAPE "togglemenu"
bind f "+moveright"
bind g "sg;alias +at +sg;alias -at -sg"
bind F1 ""
bind F10 ""
bind F11 "screenshot"
bind F12 ""
bind F2 ""
bind F3 ""
bind F4 ""
bind F5 ""
bind F6 ""
bind F7 ""
bind F8 ""
bind F9 ""
bind HOME ""
bind INS ""
bind j ""
bind KP_5 ""
bind KP_DEL ""
bind KP_DOWNARROW ""
bind KP_END ""
bind KP_ENTER ""
bind KP_HOME ""
bind KP_INS ""
bind KP_LEFTARROW ""
bind KP_MINUS ""
bind KP_PGDN ""
bind KP_PGUP ""
bind KP_PLUS ""
bind KP_RIGHTARROW ""
bind KP_SLASH ""
bind KP_STAR ""
bind KP_UPARROW ""
bind l ""
bind MOUSE1 "+at"
bind MOUSE2 "+jump"
bind MOUSE3 "-attack;impulse 6;+attack;wait;-attack;impulse 10"
bind MWHEELDOWN "impulse 12"
bind MWHEELUP "impulse 10"
bind n ""
bind o ""
bind p ""
bind PAUSE "pause"
bind PGDN "+loogup"
bind PGUP ""
bind r "rl;alias +at +rl;alias -at -rl"
bind RIGHTARROW "+moveright"
bind s "+moveleft"
bind SHIFT "+speed"
bind space "lg;alias +at +lg;alias -at -lg"
bind t "messagemode"
bind TAB "+showteamscores"
bind w "ng;alias +at +ng;alias -at -ng"
bind y "messagemode2"
 
// Variables
 
// I rather like these.  To spec type: "spec".  If your a spec type "join" (fuhquake automatically i think).  The others are obvious
_vid_default_mode "0"
_vid_default_mode_win "3"
_windowed_mouse "1"
alias lighting "r_explosionLightColor 5; wait; r_rocketLightColor 5"
alias spec   "spectator 1; reconnect"
alias spec0  "spectator 0"
alias spec1  "spectator 1"
b_switch "7"
bgmvolume "0.5"
bottomcolor "0"
cl_backspeed "320"
cl_bob                       "0"
cl_bobcycle                  "0"
cl_bobup                     "0"
cl_crossx "0"
cl_crossy "0"
cl_deadbodyFilter "2"			// No more dead bodies laying around.
cl_filterdrawviewmodel       "1"
cl_forwardspeed "320"
cl_hudswap "0"
cl_maxfps "100"
cl_movespeedkey "2.0"
cl_sbar "0"
cl_sidespeed "350"
cl_smartjump "1"			// This is neat: underwater your jump key becomes +moveup!!!
cl_upspeed "999"			// Coupled with smartjump I move VERYFAST in water (up/down)
crosshair "2"
crosshaircolor "0 255 0"
crosshairimage "crosshair-unknown-7"
crosshairsize "2"
fov "110"
freelook "1"
gl_contrast "1.5"
gl_gamma "0.6"
gl_part_trails "1"			// Nice rocket effects
gl_smoothfont "0"
gl_subdivide_size "128"
gl_triplebuffer "1"
joystick "0"
lookspring "0"
lookstrafe "0"
m_pitch "-0.022"
msg "1"
name "_KaszpiR_"
noaim "1"
r_drawflame                  "0"
r_drawviewmodel              "0"
r_explosionLight             "1"
r_explosionLightColor        "0"
r_explosionType              "4"
r_fastsky                    "1"
r_flagColor                  "0"
r_fullbrightskins "1"			// Skins are brighter
r_grenadeTrail               "1"
r_lerpframes                 "1"
r_lerpmuzzlehack             "1"
r_lightflicker               "1"
r_powerupGlow                "2"
r_rocketLight                "1"
r_rocketLightColor           "0"
r_rocketTrail                "2"
r_viewmodelSize              "0"
rate "9999"
s_mixahead "0.1"
scr_consize "0.85"			// The console takes up 85% of the screen
sensitivity "5"
show_fps "1"
skin "base"
sshot_format "jpeg"			// Screenshots are now jpeg instead of tga.  Size is DRASTICALLY lessened.
team ""
topcolor "0"
vid_config_x "800"
vid_config_y "600"
vid_vsync "0"
viewsize "100"
volume "0.5"
w_switch "7"
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